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Changsok Yoo
Changsok Yoo
Kyung Hee University, College of Hospitality and Tourism
Verified email at khu.ac.kr
Title
Cited by
Cited by
Year
The effect of the perceived risk on the adoption of the sharing economy in the tourism industry: The case of Airbnb
J Yi, G Yuan, C Yoo
Information Processing & Management 57 (1), 102108, 2020
1342020
An analysis of the utilization of Facebook by local Korean governments for tourism development and the network of smart tourism ecosystem
JH Park, C Lee, C Yoo, Y Nam
International Journal of Information Management 36 (6), 1320-1327, 2016
1122016
Factors affecting the adoption of gamified smart tourism applications: An integrative approach
C Yoo, S Kwon, H Na, B Chang
Sustainability 9 (12), 2162, 2017
822017
The effect of national culture on corporate social responsibility in the hospitality industry
KH Kang, S Lee, C Yoo
International Journal of Contemporary Hospitality Management, 2016
662016
Key value drivers of startup companies in the new media industry—The case of online games in Korea
C Yoo, D Yang, H Kim, E Heo
Journal of Media Economics 25 (4), 244-260, 2012
452012
Case study of the vulnerability of OTP implemented in internet banking systems of South Korea
C Yoo, BT Kang, HK Kim
Multimedia Tools and Applications 74 (10), 3289-3303, 2015
262015
Analyzing spatial variance of Airbnb pricing determinants using multiscale GWR approach
I Hong, C Yoo
Sustainability 12 (11), 4710, 2020
172020
The acceptance of ‘intelligent trade shows’: Visitors’ evaluations of IS innovation
S Hlee, J Lee, D Moon, C Yoo
Information Systems Frontiers 19 (4), 717-729, 2017
152017
Valuation of online game developers using real options analysis: the case of Korea
CS Yoo, EY Heo, MK Kim
Journal of Korea Game Society 11 (5), 31-41, 2011
112011
Predicting a promising fusion technology in geoscience and mineral resources engineering using Korean patent data
D Lee, C Yoo
Geosystem Engineering 17 (1), 34-42, 2014
92014
The Economic Value of Online Game Developers in Early Stages
C Yoo, H Kim, E Heo
Journal of Future Game Technology 1 (1), 21-34, 2011
72011
A modified real options valuation model for early stage start-ups in the game industry
C Yoo, B Poe
Journal of Korea Game Society 13 (3), 69-76, 2013
52013
A real option valuation model for resources exploration projects
C Yoo, J Kim, E Heo
Journal of the Korean Society of Mineral and Energy Resources Engineers, 2011
52011
An Empirical Study on Global Distribution Strategies after Initial Market Entry: The Case
YE Park, CS Yoo, DK Rhee
Journal of korea trade 14 (3), 51-71, 2010
52010
Evaluating the social cost of conflict between new media and society: The case of gaming disorder in south korea
C Yoo, Y Kim, JH Sohn
Sustainability 13 (14), 8106, 2021
42021
A quantile regression approach to gaining insights for reacquition of defected customers
C Yoo, KC Cha, SH Kim
Journal of Business Research 120, 443-452, 2020
42020
e 스포츠의 동기와 체험경험이 관람만족 및 재관람의도에 미치는 영향
주진영, 유창석
소비자학연구 30 (4), 261-281, 2019
42019
네트워크 기반 정보재의 불법 사설서버로 인한 피해규모 추정에 대한 연구: 온라인게임 사례를 중심으로
유창석, 김휘강
한국혁신학회지 12 (3), 67-82, 2017
42017
경제학 관점에서 부분유료화 게임 비즈니스 모델 분석 및 사례 연구
유창석, 정재기
한국콘텐츠학회논문지 14 (11), 883-892, 2014
42014
The Boundary Conditions of Free-to-Play Business Model in the Economic Perspective: a case study
C Yoo, J Jung, S Lee
The Journal of the Korea Contents Association 14 (11), 883-892, 2014
42014
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Articles 1–20