Follow
Aphra Kerr
Aphra Kerr
Professor of Sociology, Maynooth University, Ireland.
Verified email at mu.ie - Homepage
Title
Cited by
Cited by
Year
The business and culture of digital games: Gamework and gameplay
A Kerr
Sage, 2006
8302006
Global Games: Production, Circulation and Policy in the Networked Era
A Kerr
Routledge, 2017
3662017
Player-centred game design: Player modelling and adaptive digital games
A Charles, D., McNeill, M., McAlister, M., Black, M., Moore, A., Stringer, K ...
Proceedings of the Digital Games Research Association (DiGRA) Conference …, 2005
316*2005
New media–new pleasures?
A Kerr, J Kücklich, P Brereton
International Journal of Cultural Studies 9 (1), 63-82, 2006
1422006
Expectations of artificial intelligence and the performativity of ethics: Implications for communication governance
A Kerr, M Barry, JD Kelleher
Big Data & Society 7 (1), 2053951720915939, 2020
1272020
Girls/Women Just Want to Have Fun-A Study of Adult Female Players of Digital Games.
A Kerr
Proceedings of the Digital Games Research Association (DiGRA) Conference …, 2003
123*2003
The Recruitment of Passion and Community in the Service of Capital: Community Managers in the Digital Games Industry
A Kerr, JD Kelleher
Critical Studies in Media Communication, 1-16, 2015
1012015
Digital media, nation-states and local cultures: the case of multimedia 'content' production
P Preston, A Kerr
Media, Culture & Society 23 (1), 109-131, 2001
962001
The spatialisation of the digital games industry: lessons from Ireland
A Kerr, A Cawley
International Journal of Cultural Policy 18 (4), 398-418, 2012
69*2012
The culture of gamework
A Kerr
Managing Media Work, 225-236, 2011
642011
Revisiting globalisation through the movie and digital games industries
A Kerr, R Flynn
Convergence: The International Journal of Research into New Media …, 2003
622003
The business of making digital games
A Kerr
Understanding digital games, 36-57, 2006
582006
International Encyclopedia of Digital Communication and Society
Robin Mansell, Peng Hwa Ang (Editors-in-Chief), Charles Steinfield, Shenja ...
John Wiley & Sons, 2015
57*2015
Innovation and knowledge in the digital media sector: An information economy approach
P Preston, A Kerr, A Cawley
Information, communication & society 12 (7), 994-1014, 2009
56*2009
Representing users in the design of digital games
A Kerr
Proceedings of the Computer Games and Digital Cultures Conference, Tampere …, 2002
462002
The assemblage of cheating: How to study cheating as imbroglio in MMORPGs
S De Paoli, A Kerr
The Fibreculture Journal 16, 2010
38*2010
Space wars: The politics of games production in Europe
A Kerr
Gaming Globally: Production, Play, and Place, 215, 2012
372012
Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis
A Kerr, S De Paoli, M Keatinge
Surveillance & Society 12 (3), 320-336, 2014
30*2014
" We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs
S De Paoli, A Kerr
Journal of Virtual Worlds Research 2 (4), 2010
282010
The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating
S De Paoli, A Kerr
Proceedings of Digital Games Research Association (DiGRA) Conference, London …, 2009
282009
The system can't perform the operation now. Try again later.
Articles 1–20