Overlay design methodology for virtual environment design within digital games I Kim, SJ Hong, JH Lee, JC Bazin Advanced Engineering Informatics 38, 458-473, 2018 | 23 | 2018 |
Pattern analysis of virtual landscape within educational games SV Afshar, S Eshaghi, I Kim Journal of Digital Landscape Architecture 2022 (7), 435-442, 2022 | 14 | 2022 |
The expansion of virtual landscape in digital games classification of virtual landscapes through five principles I Kim, I Lee, JH Lee Proceedings of the 17th International Conference on CAAD futures, 567-584, 2017 | 12 | 2017 |
The optimal D: H ratio assessment for sense of enclosure in virtual landscapes S Korkmaz, I Kim J. Digit. Landsc. Archit 7, 425, 2022 | 4 | 2022 |
New proxemics in new space: proxemics in VR I Kim, J Sung Virtual Reality 28 (2), 85, 2024 | 2 | 2024 |
Investigating The Intersection of Wayfinding and Immersive Experience in Virtual Landscapes S Korkmaz, I Kim Eurasian Journal of Science and Engineering 8 (3), 221-233, 2022 | 2 | 2022 |
Virtual Landscape Classification Standards and Representative Spatial Types in Digital Games IH Kim, I Lee, JH Lee Journal of Korea Game Society 16 (6), 19-28, 2016 | 2 | 2016 |
URBAN DESIGN ANALYSIS OF NEW YORK CITY’S VIRTUAL MODEL-THE CASE OF TOM CLANCY’S THE DIVISION NS ROHANI, I KIM Architecture and Planning Journal (APJ) 28 (3), 37, 2023 | 1 | 2023 |
Effects of Visual Cues on Depth Perception in Virtual Landscapes RM Öksüz, I Kim Journal of Digital Landscape Architecture, 900-907, 2024 | | 2024 |
The Computational Methodology to Propose the Distribution of Marine Environment with Incomplete Data C Sözer, I Kim Journal of Digital Landscape Architecture, 346-353, 2024 | | 2024 |
Earthquake Prediction Methodology Based On Neural Network Model AD Erhan, I Kim SETSCI-Conference Proceedings 18, 125-128, 2024 | | 2024 |
The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design SV Afshar, S Eshaghi, SV Afshar, I Kim | | 2023 |
LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design SV Afshar, S Eshaghi, SV Afshar, I Kim | | 2023 |
Shaping the Physical World's Digital Twin Based on Place Identity Theory NS Rohani, I Kim INTERNATIONAL GRADUATE RESEARCH SYMPOSIUM IGRS'22 E-ABSTRACT BOOK, 397, 2022 | | 2022 |
Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability I Kim Journal of Korea Game Society 19 (5), 133-142, 2019 | | 2019 |
새로운 공간 유형을 지닌 디지털 게임들에 대한 위계-기대 시장성을 기준으로 IH Kim Proceedings of the Korean Institute of Landscape Architecture Conference, 43-45, 2018 | | 2018 |
디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출 김익환, 이인정, 이지현 Journal of Korea Game Society 16 (6), 19-28, 2016 | | 2016 |
게임 내 가상공간 분류 기준 확립 및 대표 유형 산출 IH Kim, I Lee, JH Lee 한국게임학회 2016 추계학술대회, 211-217, 2016 | | 2016 |
비디오 게임 속 가상경관 분류 방법론 김익환, 이기쁨, 이지현 Design Research 1 (1), 57-65, 2016 | | 2016 |
비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명: PC 및 Console 게임을 기준으로 IH Kim, G Lee, JH Lee 한국조경학회 2016 추계학술대회, 17-18, 2016 | | 2016 |