Improving viewing experiences of first-person shooter gameplays with automatically-generated motion effects G Yun, H Lee, S Han, S Choi Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 24 | 2021 |
Seamless phantom sensation moving across a wide range of body G Yun, S Oh, S Choi 2019 IEEE World Haptics Conference (WHC), 616-621, 2019 | 18 | 2019 |
Camera space synthesis of motion effects emphasizing a moving object in 4D films S Han, G Yun, S Choi 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 670-678, 2021 | 9 | 2021 |
VibEye: Vibration-mediated object recognition for tangible interactive applications S Oh, G Yun, C Park, J Kim, S Choi Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 8 | 2019 |
Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement G Yun, M Mun, J Lee, DG Kim, HZ Tan, S Choi Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 5 | 2023 |
Motion Effects: Perceptual Space and Synthesis for Specific Perceptual Properties S Han, J Lee, G Yun, SH Han, S Choi IEEE Transactions on Haptics 15 (3), 626-637, 2022 | 3 | 2022 |
모바일 슈팅 게임 플레이 및 감상을 위한 실시간 다중촉감 청-촉각 변환 시스템 문민재, 윤겨레, 박채용, 최승문 정보과학회논문지 50 (3), 228-242, 2023 | | 2023 |
Perceived Hardness of Virtual Surface: A Function of Stiffness, Damping, and Contact Transient H Choi, A Bhardwaj, G Yoon, S Choi 2021 IEEE World Haptics Conference (WHC), 613-618, 2021 | | 2021 |
내추럴 유저 인터페이스를 이용한 제스처 기반 작곡 시스템의 구현 윤겨레, 유용재, 최승문 한국 HCI 학회 학술대회, 329-332, 2018 | | 2018 |