Mood of India during Covid-19-An interactive web portal based on emotion analysis of Twitter data ASM Venigalla, S Chimalakonda, D Vagavolu Companion Publication of the 2020 Conference on Computer Supported …, 2020 | 47 | 2020 |
Towards enhancing user experience through a web-based augmented reality museum ASM Venigalla, S Chimalakonda 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 21 | 2019 |
Understanding emotions of developer community towards software documentation ASM Venigalla, S Chimalakonda 2021 IEEE/ACM 43rd International Conference on Software Engineering …, 2021 | 18 | 2021 |
ML-Quest: a game for introducing machine learning concepts to K-12 students S Priya, S Bhadra, S Chimalakonda, ASM Venigalla Interactive Learning Environments 32 (1), 229-244, 2024 | 14 | 2024 |
Towards prioritizing github issues AB Dhasade, ASM Venigalla, S Chimalakonda Proceedings of the 13th innovations in software engineering conference on …, 2020 | 14 | 2020 |
SurviveCovid-19--A Game for Improving Awareness of Social Distancing and Health Measures for Covid-19 Pandemic ASM Venigalla, D Vagavolu, S Chimalakonda | 12 | 2020 |
Stackemo: towards enhancing user experience by augmenting stack overflow with emojis ASM Venigalla, S Chimalakonda Proceedings of the 29th ACM Joint Meeting on European Software Engineering …, 2021 | 8 | 2021 |
SOTagger-Towards Classifying Stack Overflow Posts through Contextual Tagging (S). ASM Venigalla, CS Lakkundi, S Chimalakonda SEKE, 493-639, 2019 | 8 | 2019 |
G4D-a treasure hunt game for novice programmers to learn debugging ASM Venigalla, S Chimalakonda Smart Learning Environments 7 (1), 21, 2020 | 7 | 2020 |
Software documentation and augmented reality: love or arranged marriage? S Chimalakonda, ASM Venigalla Proceedings of the 28th ACM Joint Meeting on European Software Engineering …, 2020 | 6 | 2020 |
SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic ASM Venigalla, D Vagavolu, S Chimalakonda International Journal of Human–Computer Interaction 38 (16), 1563-1575, 2022 | 5 | 2022 |
WAccess--A Web Accessibility Tool based on WCAG 2.2, 2.1 and 2.0 Guidelines K Boyalakuntla, ASM Venigalla, S Chimalakonda arXiv preprint arXiv:2107.06799, 2021 | 5 | 2021 |
WAccess–A Web Accessibility Tool based on the latest WCAG 2.2 guidelines K Boyalakuntla, ASM Venigalla, S Chimalakonda arXiv preprint arXiv:2107.06799, 2021 | 5 | 2021 |
On the comprehension of application programming interface usability in game engines ASM Venigalla, S Chimalakonda Software: Practice and Experience 51 (8), 1728-1744, 2021 | 4 | 2021 |
PointerViz-towards visualizing pointers for novice programmers ASM Venigalla, CS Lakkundi, S Chimalakonda | 4 | 2020 |
Stackdoc-a stack overflow plug-in for novice programmers that integrates q&a with API examples ASM Venigalla, CS Lakkundi, V Agrahari, S Chimalakonda 2019 IEEE 19th international conference on advanced learning technologies …, 2019 | 4 | 2019 |
GitQ-towards using badges as visual cues for GitHub projects ASM Venigalla, K Boyalakuntla, S Chimalakonda Proceedings of the 30th IEEE/ACM International Conference on Program …, 2022 | 3 | 2022 |
DocMine: A Software Documentation-Related Dataset of 950 GitHub Repositories ASM Venigalla, S Chimalakonda 2023 IEEE/ACM 20th International Conference on Mining Software Repositories …, 2023 | 2 | 2023 |
SOCluster-Towards Answering Unanswered Questions on Stack Overflow via Answered Questions A Kumar, D Ghadiyali, S Chimalakonda, ASM Venigalla Proceedings of the 16th Innovations in Software Engineering Conference, 1-5, 2023 | 2 | 2023 |
TAnnotator: Towards annotating programming e-textbooks with facts and examples ASM Venigalla, S Chimalakonda Smart Learning Environments 10 (1), 9, 2023 | 2 | 2023 |