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Alison Gazzard
Alison Gazzard
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Location, location, location: Collecting space and place in mobile media
A Gazzard
Convergence 17 (4), 405-417, 2011
1142011
Unlocking the gameworld: The rewards of space and time in videogames
A Gazzard
Game Studies 11 (1), 9-13, 2011
702011
The avatar and the player: Understanding the relationship beyond the screen
A Gazzard
2009 Conference in games and virtual worlds for serious applications, 190-193, 2009
462009
Mazes in Videogames: meaning, metaphor and design
A Gazzard
McFarland, 2013
452013
Repetition and ritual logic in video games
A Gazzard, A Peacock
Games and Culture 6 (6), 499-512, 2011
452011
Now the chips are down: The BBC micro
A Gazzard
MIT Press, 2016
322016
game reward systems
M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard
Game Stud 11 (1), 2011
322011
Teleporters, tunnels & time: Understanding warp devices in videogames
A Gazzard
Proceedings of DiGRA2009, 2009
282009
The Platform and the Player: exploring the (hi) stories of Elite
A Gazzard
Game Studies 13 (2), 2013
232013
The Intertextual Arcade: Tracing Histories of Arcade Clones in 1980s Britain.
A Gazzard
Reconstruction: Studies in Contemporary Culture 14 (1), 2014
162014
Game history: a special issue
E Aarseth
Game studies 13 (2), 2013
142013
Standing in the way of control: Relationships between gestural interfaces and game spaces
A Gazzard
Ctrl-alt-play: Essays on control in video games, 121-132, 2013
112013
Paths, players, places: Towards an understanding of mazes and spaces in videogames
A Gazzard
102010
Playing in a virtual world: Exploration and aspects of play
A Gazzard
17th International Conference on Artificial Reality and Telexistence (ICAT ¡¦, 2007
62007
Between pixels and play: The role of the photograph in videogame nostalgias
A Gazzard
Photography and Culture 9 (2), 151-162, 2016
52016
Mazes in Videogames
A Gazzard
Exploring Paths and Spaces. Jefferson, 2013
52013
Grand Theft algorithm: purposeful play, appropriated play and aberrant players
A Gazzard
Proceedings of the 12th international conference on Entertainment and media ¡¦, 2008
52008
Re-coding the algorithm: Purposeful and appropriated play
A Gazzard
Media in the Ubiquitous Era: Ambient, Social and Gaming Media, 200-214, 2012
42012
Folded Space: How Computer Games Rework Our Ideas of the Maze
A Gazzard, A Peacock
ISEA2008. Singapore, 2008
32008
Moving Through Game Space: The Paths of the Videogame
A Gazzard
GDTW2008. Liverpool, 2008
32008
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