Discrete and continuous action representation for practical rl in video games O Delalleau, M Peter, E Alonso, A Logut arXiv preprint arXiv:1912.11077, 2019 | 62 | 2019 |
Deep reinforcement learning for navigation in AAA video games E Alonso, M Peter, D Goumard, J Romoff arXiv preprint arXiv:2011.04764, 2020 | 41 | 2020 |
Graph augmented deep reinforcement learning in the gamerland3d environment E Beeching, M Peter, P Marcotte, J Debangoye, O Simonin, J Romoff, ... arXiv preprint arXiv:2112.11731, 2021 | 9 | 2021 |
Reinforcement Learning Agents for Ubisoft's Roller Champions N Iskander, A Simoni, E Alonso, M Peter arXiv preprint arXiv:2012.06031, 2020 | 4 | 2020 |
The Last Challenge Attack: Exploiting a Vulnerable Implementation of the Fiat-Shamir Transform in a KZG-based SNARK O Ciobotaru, M Peter, V Velichkov Cryptology ePrint Archive, 2024 | | 2024 |