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Henry Ma
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A study of blended learning strategies for project-based studies
M Henry
Asia Pacific Journal of Contemporary Education and Communication Technology …, 2016
192016
Tacit learning in an extended interior design studio
A Venkatesh, H Ma
112019
Developing a virtual environment for teaching hotel management students
P Penfold, H Ma, WF Kong
Proceedings of the International Association for Development of the …, 2007
102007
Enhancing visitor experience of theme park attractions: Focusing on animation and narrative
JE Oh, H Ma
Journal of Advanced Research in Dynamical and Control System 4, 178-185, 2018
82018
Animation Students’ Engagement and Motivation through Peer Teaching: Online Flipped Classroom Approach
JE Oh, YK Chan, A Kong, H Ma
Archives of Design Research 35 (1), 7-23, 2022
62022
Motion capture as a user research tool in Dynamic Ergonomics
X Xin, C Vogel, H Ma
The 15th conference international association of design research, 1-8, 2007
52007
Critical conversations as a tool for students' tacit knowledge construction: An interpretive research in interior design studio interactions
A Venkatesh, H Ma
International Journal of Educational Research Open 2, 100076, 2021
42021
The perceived effective motivation methods in China‘s creative industries: the managerial perspective
Y Chan, H Ma
3rd Asia Pacific Conference on Contemporary Research (APCCR-2017), Kuala …, 2017
42017
Need satisfaction management strategies: Motivating designers in mainland China
YK Chan, H Ma
Journal of Design, Business & Society 8 (1), 111-133, 2022
32022
From" made in China" to" created in China": a study of nurturing students' creativity in animation education in China
CFH Ma
Hong Kong Polytechnic University, 2015
32015
A case study of game-based approach for process design learning
H Ma
The International Journal of Design Education 7 (1), 23-27, 2013
32013
The necessary elements for the youth in developing creative industries.
HCF Ma
Journal of Youth Studies, 2014
22014
Management of Creativity in the Contextual Concerns of Creative Industries.
H Ma
Design Principles & Practice: An International Journal 5 (4), 2011
22011
Reconstructing motion data for evaluation in design process
N Lau¹, H Ma¹
22007
Tacit Knowledge Construction in Studio-based Learning: A Conceptual Framework
A Venkatesh, H Ma
The International Journal of Design Education 16 (1), 37, 2021
12021
So, What is Creativity?: Animation Students and Teachers' Conception of Creativity in China
H Ma
Design Education for Fostering Creativity and Innovation in China, 78-101, 2017
12017
A Fusion of Local Culture and a Global Event: A Case Study of the 2008 Olympic Mascot Design
H Ma, G Wu
The International Journal of Visual Design 6 (4), 55, 2013
12013
Game based approach for process design learning
H Ma
INTED2011 Proceedings, 2044-2046, 2011
12011
Different dimensions of creativity: defining creative industries
CFH Ma
Conference on When Creative Industries Crossover with Cities, 2007
12007
Using open educational resources in studio-based flipped classrooms: action research in video production learning
YK Chan, JE Oh, H Ma
Smart Learning Environments 10 (1), 54, 2023
2023
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학술자료 1–20