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Arno Kamphuis
Arno Kamphuis
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Finding paths for coherent groups using clearance
A Kamphuis, MH Overmars
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004
1862004
High quality navigation in computer games
D Nieuwenhuisen, A Kamphuis, MH Overmars
Science of Computer Programming 67 (1), 91-104, 2007
692007
Automatic construction of roadmaps for path planning in games
D Nieuwenhuisen, A Kamphuis, M Mooijekind, MH Overmars
International Conference on Computer Games: Artificial Intelligence, Design …, 2004
512004
Motion planning for coherent groups of entities
A Kamphuis, MH Overmars
IEEE International Conference on Robotics and Automation, 2004. Proceedings …, 2004
482004
Using the corridor map method for path planning for a large number of characters
R Geraerts, A Kamphuis, I Karamouzas, M Overmars
Motion in Games: First International Workshop, MIG 2008, Utrecht, The …, 2008
352008
Tactical path finding in urban environments
A Kamphuis, M Rook, MH Overmars
First International Workshop on Crowd Simulation, 2005
272005
Path finding for the animation of walking characters
A Kamphuis, J Pettre, MH Overmars, JP Laumond
Proc. Eurographics/ACM SIGGRAPH Sympos. Computer Animation, 8-9, 2005
142005
Path finding using tactical information
M Rook, A Kamphuis
Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 18-19, 2005
122005
Automatic construction of high quality roadmaps for path planning
D Nieuwenhuisen, A Kamphuis, M Mooijekind, MH Overmars
Utrecht University: Information and Computing Sciences, 2004
112004
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers
A Egges, A Kamphuis, M Overmars
Springer, 2008
22008
Informed use of motion synthesis methods
H van Welbergen, Z Ruttkay, B Varga
Motion in Games: First International Workshop, MIG 2008, Utrecht, The …, 2008
22008
Motion planning for groups of entities
A Kamphuis, JF Helgers, MH Overmars
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 193-202, 2003
22003
Motion in Games
AER Geraerts, M Overmars
12008
Guest editors' introduction: Special issue on gaming.
A Egges, A Kamphuis, M Overmars
Computer Animation & Virtual Worlds 20, 2009
2009
Efficiency and Effectiveness of Game AI
B van der Putten, A Kamphuis
2007
Path Planning using Corridors and its Applications
A Kamphuis, MH Overmars
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학술자료 1–16