Eleonora Ceccaldi
Eleonora Ceccaldi
CasaPaganini - InfoMus, DIBRIS, University of Genoa
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Cited by
Cited by
Game-on: A multimodal dataset for cohesion and group analysis
L Maman, E Ceccaldi, N Lehmann-Willenbrock, L Likforman-Sulem, ...
IEEE Access 8, 124185-124203, 2020
Computational Commensality: from theories to computational models for social food preparation and consumption in HCI
R Niewiadomski, E Ceccaldi, G Huisman, G Volpe, M Mancini
Frontiers in Robotics and AI 6, 119, 2019
Guess who's coming to dinner? surveying digital commensality during COVID-19 outbreak
E Ceccaldi, G Huisman, G Volpe, M Mancini
Companion Publication of the 2020 International Conference on Multimodal …, 2020
A VR game-based system for multimodal emotion data collection
C Bassano, G Ballestin, E Ceccaldi, FI Larradet, M Mancini, E Volta, ...
Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and …, 2019
How unitizing affects annotation of cohesion
E Ceccaldi, N Lehmann-Willenbrock, E Volta, M Chetouani, G Volpe, ...
2019 8th International Conference on Affective Computing and Intelligent …, 2019
APPReddit: A corpus of reddit posts annotated for appraisal
MA Stranisci, S Frenda, E Ceccaldi, V Basile, R Damiano, V Patti
arXiv preprint arXiv:2205.15627, 2022
Grand challenges in human-food interaction
M Obrist, FA Bertran, N Makam, S Kim, C Dawes, P Marti, M Mancini, ...
International Journal of Human-Computer Studies 183, 103197, 2024
Annotation of metadata for dramatic texts: the POP-ODE initiative
V Lombardo, R Damiano, A Pizzo, C Terzulli, E Ceccaldi, G Albert, ...
CEUR Workshop Proceedings 1983, 30-42, 2017
The playful potential of digital commensality: learning from spontaneous playful remote dining practices
K Alhasan, E Ceccaldi, A Covaci, M Mancini, F Altarriba Bertran, ...
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022
Automatic recognition of narrative drama units: A structured learning approach
D Croce, R Basili, V Lombardo, E Ceccaldi
Text2Story 2019 Second Workshop on Narrative Extraction From Texts 2342, 81-88, 2019
The role of emotion in movement segmentation
E Ceccaldi, G Volpe
Proceedings of the 5th International Conference on Movement and Computing, 1-4, 2018
The First International Workshop on Multi-Scale Movement Technologies
E Ceccaldi, B Bardy, N Bianchi-Berthouze, L Fadiga, G Volpe, A Camurri
Proceedings of the 2020 International Conference on Multimodal Interaction …, 2020
Towards a cognitive-inspired automatic unitizing technique: a feasibility study
E Ceccaldi, G Volpe
Proceedings of the International Conference on Advanced Visual Interfaces, 1-5, 2020
An Emotional Agent for Moral Impairment Rehabilitation in TBI Patients
E Ceccaldi, R Damiano, C Battaglino, V Galetto, M Zettin
Frontiers in Psychology 11, 1102, 2020
An exploratory study on group potency classification from non-verbal social behaviours
N Corbellini, E Ceccaldi, G Varni, G Volpe
International Conference on Pattern Recognition, 240-255, 2022
Social interaction data-sets in the age of covid-19: A case study on digital commensality
E Ceccaldi, G De Lucia, R Niewiadomski, G Volpe, M Mancini
Proceedings of the 2022 International Conference on Advanced Visual …, 2022
Modeling Emotion Understanding in Stories: Insights from Traumatic Brain Injured Patients.
E Ceccaldi, C Battaglino, R Damiano, V Galetto, M Zettin
AIC, 45-58, 2016
Iterative Design of Two Art-Inspired Experimental Scenarios for Collecting Expressive Movement Data of Individuals and Groups
A Camurri, C Gasparotti, E Ceccaldi, A Cera, B Bardy, M Bieńkiewicz, ...
Proceedings of the 2024 International Conference on Advanced Visual …, 2024
Measuring Cues of Leadership, Cohesion, and Fluidity in Joint Full‐Body Movement to Support Embodied Interaction Design: A Pilot Study
G Gnecco, A Camurri, C Gasparotti, E Ceccaldi, G Volpe, B Bardy, ...
Human Behavior and Emerging Technologies 2024 (1), 1636854, 2024
Check for A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems
S Ferrando, G Volpe, E Ceccaldi, C Paganini, D InfoMus
Intelligent Technologies for Interactive Entertainment: 14th EAI …, 2024
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