Games and online research methods H Verhagen, M Johansson, W Jager The SAGE handbook of online research methods, 295-306, 2017 | 36* | 2017 |
Social play?: a study of social interaction in temporary group formation (PUG) in World of Warcraft L Eklund, M Johansson DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players (2010 …, 2010 | 35 | 2010 |
Played and designed sociality in a massive multiplayer online game L Eklund, M Johansson Eludamos-Journal for Computer Game Culture 7 (1), 35-54, 2013 | 33 | 2013 |
Analyzing the believability of game character behavior using the Game Agent Matrix H Warpefelt, M Johansson, H Verhagen Proceedings of DIGRA, 70-81, 2013 | 27 | 2013 |
Demystifying Guilds: MMORPG-playing and norms H Verhagen, M Johansson Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play …, 2009 | 26 | 2009 |
Prosocial behavior in an online game community: an ethnographic study Y Kou, M Johansson, H Verhagen Proceedings of the 12th international conference on the foundations of …, 2017 | 21 | 2017 |
I Am Being Watched By The Tribunal-Trust and Control in Multiplayer Online Battle Arena Games M Johansson, H Verhagen, Y Kou | 20 | 2015 |
“WHERE IS MY MIND”-THE EVOLUTION OF NPCS IN ONLINE WORLDS M Johansson, H Verhagen | 17 | 2011 |
Beyond a dichotomous understanding of online anonymity: Bridging the macro and micro level L Eklund, E von Essen, F Jonsson, M Johansson Sociological research online 27 (2), 486-503, 2022 | 13 | 2022 |
Analyzing the Social Dynamics of Non-Player Characters M Johansson, B Strååt, H Warpefelt, H Verhagen Frontiers in Gaming Simulation, 173-187, 2014 | 13 | 2014 |
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata B Strååt, F Rutz, M Johansson Gamification: Concepts, Methodologies, Tools, and Applications, 1991-2004, 2015 | 11 | 2015 |
How to design for meaningful learning–finding the balance between learning and game components M Johansson, H Verhagen, A Åkerfeldt, S Selander Proceedings of the 8th European conference on games based learning, 216e22, 2014 | 10 | 2014 |
‘If you obey all the rules, you miss all the fun’: a study on the rules of guilds and clans in online games M Johansson Journal of Gaming & Virtual Worlds 5 (1), 77-95, 2013 | 10 | 2013 |
Game or watch: The effect of interactivity on arousal and engagement in video game media J Juvrud, G Ansgariusson, P Selleby, M Johansson IEEE Transactions on Games 14 (2), 308-317, 2021 | 9 | 2021 |
Complexity at the cost of control in game design M Johansson, MP Eladhari, H Verhagen Proceedings of the 5th Annual International Conference on Computer Games and …, 2012 | 9 | 2012 |
Model of social believable NPCs for teacher training: Using Second Life M Johansson, H Verhagen, MP Eladhari 2011 16th International Conference on Computer Games (CGAMES), 270-274, 2011 | 9 | 2011 |
Evaluating game heuristics for measuring player experience B Strååt, M Johansson, H Warpefelt The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013 | 8 | 2013 |
Do non player characters dream of electric sheep?: A thesis about players, npcs, immersion and believability M Johansson Department of Computer and Systems Sciences, Stockholm University, 2013 | 7 | 2013 |
And Justice for All-the 10 commandments of Online Games, and then some… M Johansson, H Verhagen Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players, 2010 | 7 | 2010 |
Social believability in games—the early years M Johansson, H Verhagen The 9th International Conference on the Foundations of Digital Games, April …, 2014 | 6 | 2014 |