Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis A Tlili, R Huang, B Shehata, D Liu, J Zhao, AHS Metwally, H Wang, ... Smart Learning Environments 9 (1), 1-31, 2022 | 384 | 2022 |
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions MA Ashraf, M Yang, Y Zhang, M Denden, A Tlili, J Liu, R Huang, D Burgos Psychology Research and Behavior Management, 1525-1541, 2021 | 126 | 2021 |
Effects of gender and personality differences on students’ perception of game design elements in educational gamification M Denden, A Tlili, F Essalmi, M Jemni, NS Chen, D Burgos International Journal of Human-Computer Studies 154, 102674, 2021 | 74 | 2021 |
Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform A Tlili, M Denden, F Essalmi, M Jemni, M Chang, Kinshuk, NS Chen Interactive Learning Environments 31 (5), 2529-2543, 2023 | 51 | 2023 |
Implicit modeling of learners’ personalities in a game-based learning environment using their gaming behaviors M Denden, A Tlili, F Essalmi, M Jemni Smart Learning Environments 5, 1-19, 2018 | 41 | 2018 |
Educational gamification based on personality M Denden, A Tlili, F Essalmi, M Jemni 2017 IEEE/ACS 14th International Conference on Computer Systems and …, 2017 | 41 | 2017 |
Does personality affect students' perceived preferences for game elements in gamified learning environments? M Denden, A Tlili, F Essalmi, M Jemni 2018 IEEE 18th international conference on advanced learning technologies …, 2018 | 38 | 2018 |
An investigation of the factors affecting the perception of gamification and game elements M Denden, A Tlili, F Essalmi, M Jemni 2017 6th international conference on Information and Communication …, 2017 | 33 | 2017 |
Does providing a personalized educational game based on personality matter? A case study A Tlili, M Denden, F Essalmi, M Jemni, NS Chen, R Huang IEEE Access 7, 119566-119575, 2019 | 24 | 2019 |
Metaverse technologies in education: A systematic literature review using PRISMA A Dwinggo Samala, TA Usmeldi, L Bojić, Y Indarta, D Tsoy, M Denden, ... International Journal of Emerging Technologies in Learning (iJET) 18 (5), 2023 | 22 | 2023 |
Game-based learning for learners with disabilities—What is next? A systematic literature review from the activity theory perspective A Tlili, M Denden, A Duan, N Padilla-Zea, R Huang, T Sun, D Burgos Frontiers in Psychology 12, 814691, 2022 | 16 | 2022 |
Personality effects on students' intrinsic motivation in a gamified learning environment A Tlili, M Denden, F Essalmi, M Jemni, R Huang, TW Chang 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 16 | 2019 |
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9 (24), 1–31 A Tlili, R Huang, B Shehata, D Liu, J Zhao, A Hosny, S Metwally, H Wang, ... | 12 | 2022 |
The role of learners’ characteristics in educational gamification systems: A systematic meta-review of the literature M Denden, A Tlili, NS Chen, M Abed, M Jemni, F Essalmi Interactive Learning Environments, 1-23, 2022 | 11 | 2022 |
imoodle: An intelligent gamified moodle to predict “at-risk” students using learning analytics approaches M Denden, A Tlili, F Essalmi, M Jemni, M Chang, Kinshuk, R Huang Data analytics approaches in educational games and Gamification systems, 113-126, 2019 | 11 | 2019 |
Students' learning performance in a gamified and self-determined learning environment M Denden, A Tlili, F Essalmi, M Jemni 2020 International Multi-Conference on:“Organization of Knowledge and …, 2020 | 10 | 2020 |
Are open educational resources (OER) and practices (OEP) effective in improving learning achievement? A meta-analysis and research synthesis A Tlili, J Garzón, S Salha, R Huang, L Xu, D Burgos, M Denden, O Farrell, ... International Journal of Educational Technology in Higher Education 20 (1), 54, 2023 | 7 | 2023 |
To use or not to use: Impact of personality on the intention of using gamified learning environments M Denden, A Tlili, M Abed, A Bozkurt, R Huang, D Burgos Electronics 11 (12), 1907, 2022 | 7 | 2022 |
Framework for teacher support during remote teaching in a crisis: Covid-19, as a case study M Denden, A Tlili, D Burgos, M Jemni, R Huang, F Essalmi, TW Chang Radical solutions for education in a crisis context: COVID-19 as an …, 2021 | 7 | 2021 |
Educational gamification based on personality. In 2017 IEEE/ACS 14th International conference on computer systems and applications (AICCSA)(pp. 1399–1405) M Denden, A Tlili, F Essalmi, M Jemni IEEE. https://doi. org/10.1109/AICCSA, 2017 | 7 | 2017 |