Ronan Boulic
Ronan Boulic
Senior Scientist in Computer Science, EPFL
Verified email at - Homepage
Cited by
Cited by
A global human walking model with real-time kinematic personification
R Boulic, NM Thalmann, D Thalmann
The visual computer 6 (6), 344-358, 1990
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
P Baerlocher, R Boulic
The visual computer 20 (6), 402-417, 2004
Task-priority formulations for the kinematic control of highly redundant articulated structures
P Baerlocher, R Boulic
Proceedings. 1998 IEEE/RSJ International Conference on Intelligent Robots …, 1998
Local and global skeleton fitting techniques for optical motion capture
MCĂ Silaghi, R Plänkers, R Boulic, P Fua, D Thalmann
Modelling and Motion Capture Techniques for Virtual Environments, 26-40, 1998
Skeleton-based motion capture for robust reconstruction of human motion
L Herda, P Fua, R Plankers, R Boulic, D Thalmann
Proceedings Computer Animation 2000, 77-83, 2000
An informed environment dedicated to the simulation of virtual humans in urban context
N Farenc, R Boulic, D Thalmann
Computer Graphics Forum 18 (3), 309-318, 1999
Using skeleton-based tracking to increase the reliability of optical motion capture
L Herda, P Fua, R Plänkers, R Boulic, D Thalmann
Human movement science 20 (3), 313-341, 2001
Using an intermediate skeleton and inverse kinematics for motion retargeting
JS Monzani, P Baerlocher, R Boulic, D Thalmann
Computer Graphics Forum 19 (3), 11-19, 2000
3d hierarchies for animation
R Boulic, O Renault
New Trends in Animation and Visualization, Edited by Nadia Magnenat-Thalmann …, 1991
Real-time display of virtual humans: levels of details and impostors
A Aubel, R Boulic, D Thalmann
IEEE Transactions on Circuits and Systems for Video Technology 10 (2), 207-217, 2000
A real time anatomical converter for human motion capture
T Molet, R Boulic, D Thalmann
Computer Animation and Simulation’96, 79-94, 1996
Combined direct and inverse kinematic control for articulated figure motion editing
R Boulic, D Thalmann
Computer graphics forum 11 (4), 189-202, 1992
Integration of motion control techniques for virtual human and avatar real-time animation
R Boulic, P Bécheiraz, L Emering, D Thalmann
VRST 97, 111-118, 1997
PCA-based walking engine using motion capture data
P Glardon, R Boulic, D Thalmann
Proceedings Computer Graphics International, 2004., 292-298, 2004
Style‐based motion synthesis
R Urtasun, P Glardon, R Boulic, D Thalmann, P Fua
Computer Graphics Forum 23 (4), 799-812, 2004
The HUMANOID environment for interactive animation of multiple deformable human characters
R Boulic, T Capin, Z Huang, P Kalra, B Lintermann, ...
Computer Graphics Forum 14 (3), 337-348, 1995
Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality
HG Debarba, S Bovet, R Salomon, O Blanke, B Herbelin, R Boulic
PloS one 12 (12), e0190109, 2017
A multi-sensor approach for grasping and 3D interaction
Z Huang, R Boulic, NM Thalmann, D Thalmann
Computer graphics, 235-253, 1995
An efficient and flexible perception pipeline for autonomous agents
C Bordeux, R Boulic, D Thalmann
Computer Graphics Forum 18 (3), 23-30, 1999
A robust approach for the control of the center of mass with inverse kinetics
R Boulic, R Mas, D Thalmann
Computers & Graphics 20 (5), 693-701, 1996
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