Follow
Nathan Matsuda
Nathan Matsuda
Reality Labs Research, Meta
Verified email at fb.com - Homepage
Title
Cited by
Cited by
Year
Focal surface displays
N Matsuda, A Fix, D Lanman
ACM Transactions on Graphics (TOG) 36 (4), 1-14, 2017
1462017
Toward long-distance subdiffraction imaging using coherent camera arrays
J Holloway, MS Asif, MK Sharma, N Matsuda, R Horstmeyer, O Cossairt, ...
IEEE Transactions on Computational Imaging 2 (3), 251-265, 2016
1092016
Mc3d: Motion contrast 3d scanning
N Matsuda, O Cossairt, M Gupta
2015 IEEE International Conference on Computational Photography (ICCP), 1-10, 2015
922015
High spatio-temporal resolution video with compressed sensing
R Koller, L Schmid, N Matsuda, T Niederberger, L Spinoulas, O Cossairt, ...
Optics express 23 (12), 15992-16007, 2015
852015
Apparatus, systems, and methods for display devices including local dimming
JS Sears, A Moheghi, O Yaroshchuk, DR Lanman, A Maimone, K Ratnam, ...
US Patent 10,839,609, 2020
422020
A streamlined photometric stereo framework for cultural heritage
CK Yeh, N Matsuda, X Huang, F Li, M Walton, O Cossairt
Computer Vision–ECCV 2016 Workshops: Amsterdam, The Netherlands, October 8 …, 2016
192016
Pupil-aware holography
P Chakravarthula, SH Baek, F Schiffers, E Tseng, G Kuo, A Maimone, ...
arXiv preprint arXiv:2203.14939, 2022
152022
Digital refocusing with incoherent holography
O Cossairt, N Matsuda, M Gupta
2014 IEEE International Conference on Computational Photography (ICCP), 1-9, 2014
142014
Focal surface display
AJ Fix, NS Matsuda, DR Lanman
US Patent 10,330,936, 2019
122019
Neural\'{E} tendue Expander for Ultra-Wide-Angle High-Fidelity Holographic Display
E Tseng, SH Baek, G Kuo, N Matsuda, A Maimone, F Schiffers, ...
arXiv preprint arXiv:2109.08123, 2021
92021
Reverse pass-through vr
N Matsuda, B Wheelwright, J Hegland, D Lanman
ACM SIGGRAPH 2021 Emerging Technologies, 1-4, 2021
92021
VR eye-tracking using deflectometry
J Wang, B Xu, T Wang, WJ Lee, M Walton, N Matsuda, O Cossairt, ...
Computational Optical Sensing and Imaging, CF2E. 3, 2021
92021
Realistic luminance in vr
N Matsuda, A Chapiro, Y Zhao, C Smith, R Bachy, D Lanman
SIGGRAPH Asia 2022 Conference Papers, 1-8, 2022
82022
Linear systems approach to identifying performance bounds in indirect imaging
AK Pediredla, N Matsuda, O Cossairt, A Veeraraghavan
2017 IEEE International Conference on Acoustics, Speech and Signal …, 2017
82017
Motion contrast depth scanning
OS Cossairt, N Matsuda
US Patent 10,302,424, 2019
72019
Surface shape studies of the art of Paul Gauguin
O Cossairt, X Huang, N Matsuda, H Stratis, M Broadway, J Tumblin, ...
2015 Digital Heritage 2, 13-20, 2015
72015
Compressive reconstruction for 3d incoherent holographic microscopy
O Cossairt, K He, R Shang, N Matsuda, M Sharma, X Huang, ...
2016 IEEE International Conference on Image Processing (ICIP), 958-962, 2016
62016
High dynamic range near-eye displays
Y Zhao, N Matsuda, X Wang, M Zannoli, D Lanman
Optical Architectures for Displays and Sensing in Augmented, Virtual, and …, 2020
52020
Hdr vr
N Matsuda, Y Zhao, A Chapiro, C Smith, D Lanman
ACM SIGGRAPH 2022 Emerging Technologies, 1-2, 2022
42022
VR Social copresence with light field displays
N Matsuda, B Wheelwright, J Hegland, D Lanman
ACM Transactions on Graphics (TOG) 40 (6), 1-13, 2021
42021
The system can't perform the operation now. Try again later.
Articles 1–20