Interactive Movie Making to Use Appropriation of Gaming Elements S Kim, S Jeon, H Nam, WH Lee TECHART: Journal of Arts and Imaging Science 1 (4), 1-6, 2014 | 3 | 2014 |
Game Art: Making [Rabbit in Wonderland] and Artistic Evaluation H Nam, K Kim, S Kim, WH Lee TECHART: Journal of Arts and Imaging Science 3 (2), 10-14, 2016 | 2 | 2016 |
Rotation Correction Method Using Depth-Value Symmetry of Human Skeletal Joints for Single RGB-D Camera System S Kim Tehnički vjesnik 28 (4), 1400-1407, 2021 | 1 | 2021 |
게임기술을 응용한 인터렉티브 게임 무비 개발 방안 김성현, 이원형 한국컴퓨터게임학회논문지 26 (2), 1-8, 2013 | 1 | 2013 |
Development of Touch Interface Using LIDAR for Multi-user Interactions in Projection-based VR H Lee, S Kim, SW Ryu, J Lee, K Kwon, S Lim, ES Lee 2022 13th International Conference on Information and Communication …, 2022 | | 2022 |
게임의 가변요소와 불변요소의 비중에 따른 유저 분포의 변화에 관한 연구 김성현, 이원형 한국컴퓨터게임학회논문지 31 (1), 79-87, 2018 | | 2018 |
A Study on the Interactive movie Conternts of Games–Focusing on'The Withcer 3: Wild Hunt' 김성현, 남훈희, 이승근, 이원형 한국컴퓨터게임학회논문지 30 (4), 55-61, 2017 | | 2017 |