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sunghyun kim
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Year
Interactive Movie Making to Use Appropriation of Gaming Elements
S Kim, S Jeon, H Nam, WH Lee
TECHART: Journal of Arts and Imaging Science 1 (4), 1-6, 2014
32014
Game Art: Making [Rabbit in Wonderland] and Artistic Evaluation
H Nam, K Kim, S Kim, WH Lee
TECHART: Journal of Arts and Imaging Science 3 (2), 10-14, 2016
22016
Rotation Correction Method Using Depth-Value Symmetry of Human Skeletal Joints for Single RGB-D Camera System
S Kim
Tehnički vjesnik 28 (4), 1400-1407, 2021
12021
게임기술을 응용한 인터렉티브 게임 무비 개발 방안
김성현, 이원형
한국컴퓨터게임학회논문지 26 (2), 1-8, 2013
12013
Development of Touch Interface Using LIDAR for Multi-user Interactions in Projection-based VR
H Lee, S Kim, SW Ryu, J Lee, K Kwon, S Lim, ES Lee
2022 13th International Conference on Information and Communication …, 2022
2022
게임의 가변요소와 불변요소의 비중에 따른 유저 분포의 변화에 관한 연구
김성현, 이원형
한국컴퓨터게임학회논문지 31 (1), 79-87, 2018
2018
A Study on the Interactive movie Conternts of Games–Focusing on'The Withcer 3: Wild Hunt'
김성현, 남훈희, 이승근, 이원형
한국컴퓨터게임학회논문지 30 (4), 55-61, 2017
2017
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