The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010 B McKernan Games and Culture 8 (5), 307-329, 2013 | 62 | 2013 |
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ... Computers in Human Behavior 45, 299-306, 2015 | 54 | 2015 |
Politics and celebrity: A sociological understanding B McKernan Sociology Compass 5 (3), 190-202, 2011 | 54 | 2011 |
The meaning of a game: Stereotypes, video game commentary and color-blind racism B McKernan American Journal of Cultural Sociology 3, 224-253, 2015 | 34 | 2015 |
Privacy in Crowdsourcing: a Review of the Threats and Challenges H Xia, B McKernan Computer Supported Cooperative Work (CSCW) 29, 263-301, 2020 | 24 | 2020 |
Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion B McKernan Games and Culture 16 (4), 383-406, 2021 | 22 | 2021 |
Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ... Procedia Manufacturing 3, 1558-1565, 2015 | 19 | 2015 |
Political messaging over time: A comparison of US presidential candidate Facebook posts and tweets in 2016 and 2020 J Stromer-Galley, P Rossini, J Hemsley, SE Bolden, B McKernan Social Media+ Society 7 (4), 20563051211063465, 2021 | 18 | 2021 |
Flexible versus structured support for reasoning: enhancing analytical reasoning through a flexible analytic technique J Stromer-Galley, P Rossini, K Kenski, B McKernan, B Clegg, J Folkestad, ... Intelligence and National Security 36 (2), 279-298, 2021 | 6 | 2021 |
Video games, contestation, and meaning: a strong program approach to studying artistic legitimation B McKernan American Journal of Cultural Sociology 7, 174-213, 2019 | 6 | 2019 |
TRACE: A stigmergic crowdsourcing platform for intelligence analysis H Xia, C Østerlund, B McKernan, J Folkestad, P Rossini, O Boichak, ... | 6 | 2019 |
Reality Check: Real Housewives and Fan Discourses on Parenting and Family JC Wu, B McKernan Television and the Self: Knowledge, Identity, and Media Representation, 119-134, 2013 | 6 | 2013 |
Echo chambers, cognitive thinking styles, and mistrust? Examining the roles information sources and information processing play in conspiracist ideation B McKernan, P Rossini, J Stromer-Galley International Journal of Communication 17, 24, 2023 | 5 | 2023 |
User-centered design and experimentation to develop effective software for evidence-based reasoning in the intelligence community: the TRACE project J Stromer-Galley, PGC Rossini, K Kenski, J Folkestad, B McKernan, ... Computing in Science & Engineering 20 (6), 35-42, 2018 | 5 | 2018 |
Balancing play and formal training in the design of serious games RM Martey, J Stromer-Galley, A Shaw, B McKernan, T Saulnier, E Mclaren, ... Games and Culture 12 (3), 269-291, 2017 | 4 | 2017 |
Narratives of volunteering and social change in wartime Ukraine O Boichak, B McKernan Cultural Sociology, 17499755221127877, 2022 | 3 | 2022 |
Analytics-driven design: Impact and implications of team member psychological perspectives on a serious games (sgs) design framework JE Folkestad, DH Robinson, B McKernan, RM Martey, MG Rhodes, ... Serious Games Analytics: Methodologies for Performance Measurement …, 2015 | 3 | 2015 |
A human-centered design approach to creating tools to help journalists monitor digital political ads: insights and challenges B McKernan, J Stromer-Galley, A Korsunska, SE Bolden, P Rossini, ... Digital Journalism 11 (3), 411-430, 2023 | 2 | 2023 |
Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis O Boichak, J Canzonetta, N Sitaula, B McKernan, S Taylor, P Rossini, ... | 1 | 2019 |
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale A Shaw, B McKernan, RM Martey, J Stromer-Galley, ET Saulnier, ... Multimodal Technologies and Interaction 2 (3), 46, 2018 | 1 | 2018 |