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Brian McKernan
Brian McKernan
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The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010
B McKernan
Games and Culture 8 (5), 307-329, 2013
622013
We don¡¯t need no stinkin¡¯badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
542015
Politics and celebrity: A sociological understanding
B McKernan
Sociology Compass 5 (3), 190-202, 2011
542011
The meaning of a game: Stereotypes, video game commentary and color-blind racism
B McKernan
American Journal of Cultural Sociology 3, 224-253, 2015
342015
Privacy in Crowdsourcing: a Review of the Threats and Challenges
H Xia, B McKernan
Computer Supported Cooperative Work (CSCW) 29, 263-301, 2020
232020
Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion
B McKernan
Games and Culture 16 (4), 383-406, 2021
222021
Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game-based training
BA Clegg, B McKernan, RM Martey, SM Taylor, J Stromer-Galley, ...
Procedia Manufacturing 3, 1558-1565, 2015
192015
Political messaging over time: A comparison of US presidential candidate Facebook posts and tweets in 2016 and 2020
J Stromer-Galley, P Rossini, J Hemsley, SE Bolden, B McKernan
Social Media+ Society 7 (4), 20563051211063465, 2021
172021
Flexible versus structured support for reasoning: enhancing analytical reasoning through a flexible analytic technique
J Stromer-Galley, P Rossini, K Kenski, B McKernan, B Clegg, J Folkestad, ...
Intelligence and National Security 36 (2), 279-298, 2021
62021
Video games, contestation, and meaning: a strong program approach to studying artistic legitimation
B McKernan
American Journal of Cultural Sociology 7, 174-213, 2019
62019
TRACE: A stigmergic crowdsourcing platform for intelligence analysis
H Xia, C ¨ªsterlund, B McKernan, J Folkestad, P Rossini, O Boichak, ...
62019
Reality Check: Real Housewives and Fan Discourses on Parenting and Family
JC Wu, B McKernan
Television and the Self: Knowledge, Identity, and Media Representation, 119-134, 2013
62013
Echo chambers, cognitive thinking styles, and mistrust? Examining the roles information sources and information processing play in conspiracist ideation
B McKernan, P Rossini, J Stromer-Galley
International Journal of Communication 17, 24, 2023
52023
User-centered design and experimentation to develop effective software for evidence-based reasoning in the intelligence community: the TRACE project
J Stromer-Galley, PGC Rossini, K Kenski, J Folkestad, B McKernan, ...
Computing in Science & Engineering 20 (6), 35-42, 2018
52018
Balancing play and formal training in the design of serious games
RM Martey, J Stromer-Galley, A Shaw, B McKernan, T Saulnier, E Mclaren, ...
Games and Culture 12 (3), 269-291, 2017
42017
Analytics-driven design: Impact and implications of team member psychological perspectives on a serious games (sgs) design framework
JE Folkestad, DH Robinson, B McKernan, RM Martey, MG Rhodes, ...
Serious Games Analytics: Methodologies for Performance Measurement ¡¦, 2015
32015
A human-centered design approach to creating tools to help journalists monitor digital political ads: insights and challenges
B McKernan, J Stromer-Galley, A Korsunska, SE Bolden, P Rossini, ...
Digital Journalism 11 (3), 411-430, 2023
22023
Narratives of volunteering and social change in wartime Ukraine
O Boichak, B McKernan
Cultural Sociology, 17499755221127877, 2022
22022
Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis
O Boichak, J Canzonetta, N Sitaula, B McKernan, S Taylor, P Rossini, ...
12019
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale
A Shaw, B McKernan, RM Martey, J Stromer-Galley, ET Saulnier, ...
Multimodal Technologies and Interaction 2 (3), 46, 2018
12018
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