Mitchell McEwan
Mitchell McEwan
Senior Lecturer, Macquarie University
Verified email at - Homepage
Cited by
Cited by
Greater rewards in videogames lead to more presence, enjoyment and effort
D Johnson, M Klarkowski, K Vella, C Phillips, M McEwan, CN Watling
Computers in Human Behavior 87, 66-74, 2018
Videogame control device impact on the play experience
M McEwan, D Johnson, P Wyeth, A Blackler
Proceedings of the 8th australasian conference on interactive entertainment …, 2012
Natural mapping and intuitive interaction in videogames
MW McEwan, AL Blackler, DM Johnson, PA Wyeth
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation
M Klarkowski, D Johnson, P Wyeth, M McEwan, C Phillips, S Smith
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
Sessional academic success: A distributed framework for academic support and development
J Hamilton, M Fox, M McEwan
Journal of University Teaching & Learning Practice 10 (3), 9, 2013
Perspectives on the nature of intuitive interaction
A Blackler, S Desai, M McEwan, V Popovic, S Diefenbach
Intuitive Interaction Research and Application, 19-39, 2019
Morality meters and their impacts on moral choices in videogames: A qualitative study
P Formosa, M Ryan, S Howarth, J Messer, M McEwan
Games and Culture 17 (1), 89-121, 2022
Expressive interactions: Tablet usability for young mobile learners
P Wyeth, M McEwan, P Roe, I MacColl
Proceedings of the 23rd Australian Computer-Human Interaction Conference …, 2011
Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis
M McEwan, C Phillips, P Wyeth, D Johnson
Proceedings of the interaction design and children conference, 532-540, 2020
The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction
MW McEwan
Queensland University of Technology, 2017
A proposed AI-enhanced serious game for cybersecurity ethics training
D Richards, P Formosa, M Ryan, M Hitchens, M McEwan
Conference of the Australasian Institute of Computer Ethics (9th: 2020), 1-9, 2020
Intuitive Interaction with Motion Controls in a Tennis Video Game
M McEwan, A Blackler, P Wyeth, D Johnson
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
An empirical investigation of the Gamer’s Dilemma: A mixed methods study of whether the dilemma exists
P Formosa, T Montefiore, O Ghasemi, M McEwan
Behaviour & Information Technology 43 (3), 571-589, 2024
Modelling the ethical priorities influencing decision-making in cybersecurity contexts
B Sadeghi, D Richards, P Formosa, M McEwan, MHA Bajwa, M Hitchens, ...
Organizational Cybersecurity Journal: Practice, Process and People 3 (2 …, 2023
Design of a serious game for cybersecurity ethics training
M Ryan, M McEwan, V Sansare, P Formosa, D Richards, M Hitchens
DIGRA conference, 2022
The impact of social proof on moral decision-making in video games
V Sansare, J Rovere, M McEwan, M Ryan
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
How to increase ethical awareness in cybersecurity decision-making
B Sadeghi, D Richards, P Formosa, M McEwan, M Hitchens
Professional Cosplayers Entrepreneurial Identity and Exploitation
C McCutcheon, M Hitchens, M McEwan
Entrepreneurial Cosplay, 33-48, 2023
The effect of morality meters on ethical decision making in video games: A quantitative study
M Ryan, M McEwan, P Formosa, J Messer, S Howarth
Computers in Human Behavior 142, 107623, 2023
Oscillatory Design to Develop Moral Engagement Through Systemic Play
V Sansare, M Ryan, M McEwan
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