A team-teaching approach for blended learning: An experiment S McKenzie, R Hains-Wesson, S Bangay, G Bowtell Studies in Higher Education 47 (4), 860-874, 2022 | 36 | 2022 |
Conceptualising Augmented Reality: From virtual divides to mediated dynamics L Heemsbergen, G Bowtell, J Vincent Convergence 27 (3), 830-846, 2021 | 17 | 2021 |
Physical digitality: Making reality visible through multimodal digital affordances for human perception L Heemsbergen, G Bowtell, JB Vincent Materializing digital futures: Touch, movement, sound and vision, 187, 2022 | 4 | 2022 |
Making Climate Change Tangible in Augmented Reality Media: Hello My Black Balloon L Heemsbergen, G Bowtell, J Vincent Environmental Communication 16 (8), 1003-1009, 2022 | 2 | 2022 |
Australian game development education: an analysis of industry perceptions G Bowtell Deakin University, 2014 | 2 | 2014 |
Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality S Bangay, A Cardilini, NL Raabe, K Miller, J Vincent, G Bowtell, ... Deakin University, 2022 | | 2022 |
ReGenerate: The development of a health, well-being and survivorship app for adolescent and young adult cancer survivors A Murnane, JB Vincent, G Bowtell, S Van Staalduinen, K Thompson Deakin University, 2021 | | 2021 |
ReGenerate App (Prototype) G Bowtell, J Vincent, S Van Staalduinen, A Murnane Peter MacCallum Cancer Centre, 2021 | | 2021 |
Visualising a Tonne of C02-Augmented Reality Experience with City of Melbourne G Bowtell, J Copeland, M Sigley, J Vincent Natalie Isaac, 2020 | | 2020 |
Video games and education: an Australian perspective G Bowtell, S Nichol Deakin University, 2010 | | 2010 |
" Games are fun and aren't just for boys": an assessment of female game players use and playing habits of video games S Nichol, E Lanham, G Bowtell Deakin University, 2010 | | 2010 |