Deep reverse tone mapping Y Endo, Y Kanamor, J Mitani ACM Transactions on Graphics 36 (6), 1-10, 2017 | 309 | 2017 |
GPU‐based fast ray casting for a large number of metaballs Y Kanamori, Z Szego, T Nishita Computer Graphics Forum 27 (2), 351-360, 2008 | 94 | 2008 |
Relighting humans: occlusion-aware inverse rendering for full-body human images Y Kanamori, Y Endo arXiv preprint arXiv:1908.02714, 2019 | 83 | 2019 |
Deepprop: Extracting deep features from a single image for edit propagation Y Endo, S Iizuka, Y Kanamori, J Mitani Computer Graphics Forum 35 (2), 189-201, 2016 | 73 | 2016 |
Real‐time animation of sand‐water interaction W Rungjiratananon, Z Szego, Y Kanamori, T Nishita Computer Graphics Forum 27 (7), 1887-1893, 2008 | 64 | 2008 |
An interactive design system for pop-up cards with a physical simulation S Iizuka, Y Endo, J Mitani, Y Kanamori, Y Fukui The visual computer 27, 605-612, 2011 | 52 | 2011 |
Approximating 3D surfaces using generalized waterbomb tessellations Y Zhao, Y Endo, Y Kanamori, J Mitani Journal of Computational Design and Engineering 5 (4), 442-448, 2018 | 45 | 2018 |
Animating landscape: self-supervised learning of decoupled motion and appearance for single-image video synthesis Y Endo, Y Kanamori, S Kuriyama arXiv preprint arXiv:1910.07192, 2019 | 44 | 2019 |
Wetting effects in hair simulation W Rungjiratananon, Y Kanamori, T Nishita Computer Graphics Forum 31 (7), 1993-2002, 2012 | 39 | 2012 |
Chain shape matching for simulating complex hairstyles W Rungjiratananon, Y Kanamori, T Nishita Computer graphics forum 29 (8), 2438-2446, 2010 | 38 | 2010 |
Design and motion analysis of axisymmetric 3D origami with generic six-crease bases Y Zhao, Y Kanamori, J Mitani Computer Aided Geometric Design 59, 86-97, 2018 | 22 | 2018 |
Image-based virtual fitting system with garment image reshaping H Yamada, M Hirose, Y Kanamori, J Mitani, Y Fukui 2014 International Conference on Cyberworlds, 47-54, 2014 | 18 | 2014 |
Efficiently modeling 3D scenes from a single image S Iizuka, Y Kanamori, J Mitani, Y Fukui IEEE computer graphics and applications 32 (6), 18-25, 2011 | 18 | 2011 |
Relighting Humans in the Wild: Monocular Full‐Body Human Relighting with Domain Adaptation D Tajima, Y Kanamori, Y Endo Computer Graphics Forum 40 (7), 205-216, 2021 | 16 | 2021 |
Single image weathering via exemplar propagation S Iizuka, Y Endo, Y Kanamori, J Mitani Computer Graphics Forum 35 (2), 501-509, 2016 | 16 | 2016 |
Efficient depth propagation for constructing a layered depth image from a single image S Iizuka, Y Endo, Y Kanamori, J Mitani, Y Fukui Computer Graphics Forum 33 (7), 279-288, 2014 | 16 | 2014 |
Motion blur for EWA surface splatting S Heinzle, J Wolf, Y Kanamori, T Weyrich, T Nishita, M Gross Computer Graphics Forum 29 (2), 733-742, 2010 | 16 | 2010 |
Component-based building instructions for block assembly M Zhang, Y Igarashi, Y Kanamori, J Mitani Computer-Aided Design and Applications 14 (3), 293-300, 2017 | 14 | 2017 |
Computational design methods for cylindrical and axisymmetric waterbomb tessellations Y Zhao, S Li, M Zhang, L Zeng, Y Yang, Y Kanamori, J Mitani Computer Aided Geometric Design 91, 102037, 2021 | 13 | 2021 |
Geometry of axisymmetric 3D origami consisting of triangular facets Y Zhao, Y Kanamori, J Mitani Journal for Geometry and Graphics 21 (1), 107-118, 2017 | 13 | 2017 |