Walter R. Boot
Cited by
Cited by
The effects of video game playing on attention, memory, and executive control
WR Boot, AF Kramer, DJ Simons, M Fabiani, G Gratton
Acta psychologica 129 (3), 387-398, 2008
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
C Basak, WR Boot, MW Voss, AF Kramer
Psychology and aging 23 (4), 765, 2008
Do “brain-training” programs work?
DJ Simons, WR Boot, N Charness, SE Gathercole, CF Chabris, ...
Psychological Science in the Public Interest 17 (3), 103-186, 2016
Aging and information technology use: Potential and barriers
N Charness, WR Boot
Current directions in psychological science 18 (5), 253-258, 2009
The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects
WR Boot, DJ Simons, C Stothart, C Stutts
Perspectives on Psychological Science 8 (4), 445-454, 2013
Do action video games improve perception and cognition?
WR Boot, DP Blakely, DJ Simons
Frontiers in psychology 2, 226, 2011
Visual skills in airport-security screening
JS McCarley, AF Kramer, CD Wickens, ED Vidoni, WR Boot
Psychological science 15 (5), 302-306, 2004
Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial
SJ Czaja, WR Boot, N Charness, WA Rogers, J Sharit
The Gerontologist 58 (3), 467-477, 2018
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
WR Boot, M Champion, DP Blakely, T Wright, DJ Souders, N Charness
Frontiers in psychology 4, 31, 2013
Striatal volume predicts level of video game skill acquisition
KI Erickson, WR Boot, C Basak, MB Neider, RS Prakash, MW Voss, ...
Cerebral Cortex 20 (11), 2522-2530, 2010
Perceptual-cognitive expertise in elite volleyball players
H Alves, MW Voss, WR Boot, A Deslandes, V Cossich, JI Salles, ...
Frontiers in psychology 4, 36, 2013
Computer proficiency questionnaire: assessing low and high computer proficient seniors
WR Boot, N Charness, SJ Czaja, J Sharit, WA Rogers, AD Fisk, T Mitzner, ...
The Gerontologist 55 (3), 404-411, 2015
Technology adoption by older adults: findings from the PRISM trial
TL Mitzner, J Savla, WR Boot, J Sharit, N Charness, SJ Czaja, WA Rogers
The Gerontologist 59 (1), 34-44, 2019
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
MW Voss, RS Prakash, KI Erickson, WR Boot, C Basak, MB Neider, ...
Neuroimage 59 (1), 138-148, 2012
Transfer of skill engendered by complex task training under conditions of variable priority
WR Boot, C Basak, KI Erickson, M Neider, DJ Simons, M Fabiani, ...
Acta psychologica 135 (3), 349-357, 2010
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation
EL Maclin, KE Mathewson, KA Low, WR Boot, AF Kramer, M Fabiani, ...
Psychophysiology 48 (9), 1173-1183, 2011
A new tool for assessing mobile device proficiency in older adults: the mobile device proficiency questionnaire
NA Roque, WR Boot
Journal of Applied Gerontology 37 (2), 131-156, 2018
Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame
C Basak, MW Voss, KI Erickson, WR Boot, AF Kramer
Brain and cognition 76 (3), 407-414, 2011
Attention capture is modulated in dual-task situations
WR Boot, JR Brockmole, DJ Simons
Psychonomic bulletin & review 12 (4), 662-668, 2005
Different slopes for different folks: alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasks
KE Mathewson, C Basak, EL Maclin, KA Low, WR Boot, AF Kramer, ...
Psychophysiology 49 (12), 1558-1570, 2012
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