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Walter R. Boot
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Stable individual differences in search strategy?: The effect of task demands and motivational factors on scanning strategy in visual search
WR Boot, E Becic, AF Kramer
Journal of Vision 9 (3), 7-7, 2009
36842009
Designing for older adults: Principles and creative human factors approaches
SJ Czaja, WR Boot, N Charness, WA Rogers
CRC press, 2019
2005*2019
The effects of video game playing on attention, memory, and executive control
WR Boot, AF Kramer, DJ Simons, M Fabiani, G Gratton
Acta psychologica 129 (3), 387-398, 2008
13882008
Do “brain-training” programs work?
DJ Simons, WR Boot, N Charness, SE Gathercole, CF Chabris, ...
Psychological science in the public interest 17 (3), 103-186, 2016
12662016
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
C Basak, WR Boot, MW Voss, AF Kramer
Psychology and aging 23 (4), 765, 2008
12242008
Aging and information technology use: Potential and barriers
N Charness, WR Boot
Current directions in psychological science 18 (5), 253-258, 2009
7952009
The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects
WR Boot, DJ Simons, C Stothart, C Stutts
Perspectives on psychological science 8 (4), 445-454, 2013
7162013
Do action video games improve perception and cognition?
WR Boot, DP Blakely, DJ Simons
Frontiers in psychology 2, 226, 2011
6172011
Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial
SJ Czaja, WR Boot, N Charness, WA Rogers, J Sharit
The Gerontologist 58 (3), 467-477, 2018
3832018
Visual skills in airport-security screening
JS McCarley, AF Kramer, CD Wickens, ED Vidoni, WR Boot
Psychological science 15 (5), 302-306, 2004
2752004
Technology adoption by older adults: Findings from the PRISM trial
TL Mitzner, J Savla, WR Boot, J Sharit, N Charness, SJ Czaja, WA Rogers
The Gerontologist 59 (1), 34-44, 2019
2392019
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
WR Boot, M Champion, DP Blakely, T Wright, DJ Souders, N Charness
Frontiers in psychology 4, 31, 2013
2142013
Computer proficiency questionnaire: assessing low and high computer proficient seniors
WR Boot, N Charness, SJ Czaja, J Sharit, WA Rogers, AD Fisk, T Mitzner, ...
The Gerontologist 55 (3), 404-411, 2015
2122015
Perceptual-cognitive expertise in elite volleyball players
H Alves, MW Voss, WR Boot, A Deslandes, V Cossich, JI Salles, ...
Frontiers in psychology 4, 36, 2013
2032013
Technology, gaming, and social networking
N Charness, WR Boot
Handbook of the Psychology of Aging, 389-407, 2016
1962016
A new tool for assessing mobile device proficiency in older adults: the mobile device proficiency questionnaire
NA Roque, WR Boot
Journal of Applied Gerontology 37 (2), 131-156, 2018
1882018
Striatal volume predicts level of video game skill acquisition
KI Erickson, WR Boot, C Basak, MB Neider, RS Prakash, MW Voss, ...
Cerebral Cortex 20 (11), 2522-2530, 2010
1832010
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
MW Voss, RS Prakash, KI Erickson, WR Boot, C Basak, MB Neider, ...
Neuroimage 59 (1), 138-148, 2012
1602012
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation
EL Maclin, KE Mathewson, KA Low, WR Boot, AF Kramer, M Fabiani, ...
Psychophysiology 48 (9), 1173-1183, 2011
1302011
Attitudes toward computers across adulthood from 1994 to 2013
CC Lee, SJ Czaja, JH Moxley, J Sharit, WR Boot, N Charness, WA Rogers
The Gerontologist 59 (1), 22-33, 2019
1292019
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Articles 1–20