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Xavier Chermain
Xavier Chermain
Researcher, Inria Nancy, France
inria.fr의 이메일 확인됨 - 홈페이지
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Glint Rendering based on a Multiple‐Scattering Patch BRDF
X Chermain, F Claux, S Mérillou
Computer Graphics Forum 38 (4), 27-37, 2019
142019
Procedural Physically based BRDF for Real‐Time Rendering of Glints
X Chermain, B Sauvage, JM Dischler, C Dachsbacher
Computer Graphics Forum 39 (7), 243-253, 2020
132020
A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps
X Chermain, F Claux, S Mérillou
The Visual Computer 36 (2), 267-277, 2018
132018
Real-time geometric glint anti-aliasing with normal map filtering
X Chermain, S Lucas, B Sauvage, JM Dischler, C Dachsbacher
Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021
112021
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.
X Chermain, B Sauvage, JM Dischler, C Dachsbacher
EGSR (DL), 45-53, 2021
42021
Orientable dense cyclic infill for anisotropic appearance fabrication
X Chermain, C Zanni, J Martínez, PA Hugron, S Lefebvre
ACM Transactions on Graphics (TOG) 42 (4), 1-13, 2023
22023
Simulation D'effets Aérodynamiques Et Hydrodynamiques Basée Sur Une Méthode Lagrangienne
X Chermain
Université de Sherbrooke, 2016
12016
Physically based rendering of glint
X Chermain
Université de Limoges, 2019
2019
Rendu basé physique de micro-reflets
X Chermain
Limoges, 2019
2019
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