Kristine L. Nowak
Cited by
Cited by
The effect of the agency and anthropomorphism on users' sense of telepresence, copresence, and social presence in virtual environments
KL Nowak, F Biocca
Presence: Teleoperators and Virtual Environments 12 (5), 481-494, 2003
The influence of the avatar on online perceptions of anthropomorphism, androgyny, credibility, homophily, and attraction
KL Nowak, C Rauh
Journal of Computer‐Mediated Communication 11 (1), 153-178, 2005
Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
SJG Ahn, J Bostick, E Ogle, KL Nowak, KT McGillicuddy, JN Bailenson
Journal of Computer‐Mediated Communication 21 (6), 399-419, 2016
Contextual features of violent video games, mental models, and aggression
KM Farrar, M Krcmar, KL Nowak
Journal of Communication 56 (2), 387-405, 2006
The influence of anthropomorphism and agency on social judgment in virtual environments
KL Nowak
Journal of Computer-Mediated Communication 9 (2), JCMC925, 2004
Choose your “buddy icon” carefully: The influence of avatar androgyny, anthropomorphism and credibility in online interactions
KL Nowak, C Rauh
Computers in Human Behavior 24 (4), 1473-1493, 2008
Defining and differentiating copresence, social presence and presence as transportation
KL Nowak
Presence 2001 Conference, Philadelphia, PA, 2001
Make it our time: In class multitaskers have lower academic performance
S Bellur, KL Nowak, KS Hull
Computers in Human Behavior 53, 63–70, 2015
Plugging your body into the telecommunication system: Mediated embodiment, media interfaces, and social virtual environments
F Biocca, KL Nowak
Communication Technology and Society, 407-447, 2002
The causes and consequences of presence: Considering the influence of violent video games on presence and aggression
KL Nowak, M Krcmar, KM Farrar
Presence: Teleoperators and Virtual Environments 17 (3), 256-268, 2008
The influence of synchrony and sensory modality on the person perception process in computer-mediated groups
KL Nowak, J Watt, JB Walther
Journal of Computer-Mediated Communication 10 (3), JCMC1038, 2005
The effect of image features on judgments of homophily, credibility, and intention to use as avatars in future interactions
KL Nowak, MA Hamilton, CC Hammond
Media Psychology 12 (1), 50-76, 2009
Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations
KL Nowak, J Fox
Review of Communication Research 6, 30-53, 2018
Sex categorization in computer mediated communication (CMC): Exploring the utopian promise
KL Nowak
Media Psychology 5 (1), 83-103, 2003
Computer mediated teamwork and the efficiency framework: Exploring the influence of synchrony and cues on media satisfaction and outcome success
KL Nowak, J Watt, JB Walther
Computers in Human Behavior 25 (5), 1108-1119, 2009
Understanding the influence of agency and anthropomorphism on copresence, social presence and physical presence with virtual humans
KL Nowak, F Biocca
Proceedings of the 2001 International Workshop on Presence, 2001
Choosing Buddy Icons that look like me or represent my personality: Using Buddy Icons for social presence
KL Nowak
Computers in Human Behavior 29 (4), 1456-1464, 2013
Utilizing usernames for sex categorization in computer-mediated communication: Examining perceptions and accuracy
KM Cornetto, KL Nowak
CyberPsychology & Behavior 9 (4), 377-387, 2006
The influence of anthropomorphism on mental models of agents and avatars in social virtual environments
KL Nowak, F Adviser-Biocca
Michigan State University, 2000
Information systems concepts across two decades: an empirical analysis of trends in theory, methods, process, and research domains
MA Hamilton, KL Nowak
Journal of Communication 55 (3), 529-553, 2005
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