A framework for tangible user interfaces B Koleva, S Benford, KH Ng, T Rodden Physical Interaction (PI03) Workshop on Real World User Interfaces, 46-50, 2003 | 120 | 2003 |
Assembling history: Achieving coherent experiences with diverse technologies M Fraser, D Stanton, KH Ng, S Benford, C O’Malley, J Bowers, G Taxén, ... ECSCW 2003: Proceedings of the Eighth European Conference on Computer …, 2003 | 81 | 2003 |
A design framework for a home-based stroke rehabilitation system: Identifying the key components SR Egglestone, L Axelrod, T Nind, R Turk, A Wilkinson, J Burridge, ... 2009 3rd International Conference on Pervasive Computing Technologies for …, 2009 | 62 | 2009 |
A systematic literature review on digital storytelling authoring tool in education: January 2010 to January 2020 CY Quah, KH Ng International Journal of Human–Computer Interaction 38 (9), 851-867, 2022 | 54 | 2022 |
Introduction of Intelligent Interface to virtual learning environment KH Ng, R Komiya | 36 | 2000 |
Learning through treasure hunting: The role of mobile devices P Wyeth, H Smith, KH Ng, G Fitzpatrick, R Luckin, K Walker, J Good, ... Proceedings of the International conference on mobile learning, 27-34, 2008 | 33 | 2008 |
Understanding food consumption lifecycles using wearable cameras KH Ng, V Shipp, R Mortier, S Benford, M Flintham, T Rodden Personal and Ubiquitous Computing 19, 1183-1195, 2015 | 28 | 2015 |
Treasure codes: augmenting learning from physical museum exhibits through treasure hunting KH Ng, H Huang, C O’malley Personal and ubiquitous computing 22, 739-750, 2018 | 23 | 2018 |
Augmenting amusement rides with telemetry B Walker, H Schnädelbach, SR Egglestone, A Clark, T Orbach, M Wright, ... Proceedings of the international conference on Advances in computer …, 2007 | 22 | 2007 |
A card-based internet of things game ideation tool for museum context H Huang, KH Ng, B Bedwell, S Benford Journal of Ambient Intelligence and Humanized Computing 12 (10), 9229-9240, 2021 | 19 | 2021 |
Screening test on dyscalculia learners to develop a suitable augmented reality (AR) assistive learning application K Miundy, HB Zaman, A Nordin, KH Ng Malaysian Journal of Computer Science, 92-107, 2019 | 17 | 2019 |
Multimedia textbook for virtual education environment KH Ng, R Komiya Engineering Science & Education Journal 11 (2), 73-79, 2002 | 17 | 2002 |
Designing for cultural learning and reflection using IoT serious game approach H Huang, KH Ng Personal and Ubiquitous Computing 25 (3), 509-524, 2021 | 16 | 2021 |
Enhancing reflective learning experiences in museums through interactive installations H Hai, WH Lo, HH Ng, T Brailsford, C O'Malley Rethinking Learning in the Digital Age: Making the Learning Sciences Count …, 2018 | 12 | 2018 |
TraceIt: an air tracing reading tool for children with dyslexia TTL Teh, KH Ng, B Parhizkar Advances in Visual Informatics: 4th International Visual Informatics …, 2015 | 10 | 2015 |
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents KH Ng, S Benford, B Koleva CHI'05 Extended Abstracts on Human Factors in Computing Systems, 1981-1984, 2005 | 9 | 2005 |
Lecture-based, virtual reality game-based and their combination: which is better for higher education? MR Sanzana, MOM Abdulrazic, JY Wong, KH Ng, S Ghazy Journal of Applied Research in Higher Education 14 (4), 1286-1302, 2022 | 8 | 2022 |
What's cooking: A digital intervention to encourage sustainable food behaviour using mobile and wearable technologies KH Ng, V Shipp, A Skatova, B Bedwell Proceedings of the 17th International Conference on Human-Computer …, 2015 | 8 | 2015 |
Evaluation of visual based Augmented Reality (AR) learning application (V-ARA-Dculia) for dyscalculia learners K Miundy, HB Zaman, A Nosrdin, KH Ng JOIV: International Journal on Informatics Visualization 3 (4), 343-354, 2019 | 7 | 2019 |
Gamified mobile sensing storytelling application for enhancing remote cultural experience and engagement SN Tan, KH Ng International Journal of Human–Computer Interaction 40 (6), 1383-1396, 2024 | 6 | 2024 |