Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. D Karavolos, A Bouwer, R Bidarra Foundations of Digital Games, 2015 | 52 | 2015 |
Using a surrogate model of gameplay for automated level design D Karavolos, A Liapis, GN Yannakakis 2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018 | 29 | 2018 |
Learning the patterns of balance in a multi-player shooter game D Karavolos, A Liapis, G Yannakakis Proceedings of the 12th international conference on the foundations of …, 2017 | 27 | 2017 |
A multifaceted surrogate model for search-based procedural content generation D Karavolos, A Liapis, G Yannakakis IEEE Transactions on Games 13 (1), 11-22, 2019 | 19 | 2019 |
Evolving missions to create game spaces D Karavolos, A Liapis, GN Yannakakis 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 18 | 2016 |
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model D Karavolos, A Liapis, GN Yannakakis Proceedings of the 13th international conference on the Foundations of …, 2018 | 12 | 2018 |
Q-learning with heuristic exploration in Simulated Car Racing D Karavolos Published Thesis, University of Amsterdam, 2013 | 9 | 2013 |
Fusing level and ruleset features for multimodal learning of gameplay outcomes A Liapis, D Karavolos, K Makantasis, K Sfikas, GN Yannakakis 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 8 | 2019 |
Evolving missions for dwarf quest dungeons D Karavolos, A Liapis, GN Yannakakis 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2016 | 7 | 2016 |
Procedural generation of collaborative puzzle-platform game levels B van Arkel, D Karavolos, A Bouwer GAME ON'2015: 16th International Conference on Intelligent Games and …, 2015 | 2 | 2015 |
Game against the machine D Karavolos, D Gravina University of Malta, 2018 | | 2018 |
Mission Evolution for Dungeon Levels D Karavolos, A Liapis, GN Yannakakis Computational Intelligence in Games, 2017 | | 2017 |
Eindrapportage Extensie RAAK-MKB Project" Geautomatiseerd Game Design" AJ Bouwer, RA van Rozen, S Leijnen, D Karavolos Hogeschool van Amsterdam, 2016 | | 2016 |
Level generation based on model transformations D Karavolos, A Bouwer Hogeschool van Amsterdam, 2015 | | 2015 |
Level generation based on model transformations: Tutorial at Game On 2015 Conference D Karavolos, A Bouwer GAME ON'2015: 16th International Conference on Intelligent Games and Simulation, 2015 | | 2015 |
Eindrapportage RAAK MKB-Project Geautomatiseerd Game Design, inclusief appendix" Project results and Partner contributions" en appendix" Ondernemerschap" AJ Bouwer, S Leijnen, R van Rozen, D Karavolos, J Dormans | | 2015 |
Tools for Adapting Game Mechanics and Mixed-Initiative Level Design D Karavolos, S Leijnen Future of PCG Symposium, 2014 | | 2014 |