Follow
Nesra Yannier
Title
Cited by
Cited by
Year
Active learning is about more than hands-on: A mixed-reality AI system to support STEM education
N Yannier, SE Hudson, KR Koedinger
International Journal of Artificial Intelligence in Education 30, 74-96, 2020
1092020
Active learning:“Hands-on” meets “minds-on”
N Yannier, SE Hudson, KR Koedinger, K Hirsh-Pasek, RM Golinkoff, ...
Science 374 (6563), 26-30, 2021
842021
Methods and compositions for helping the body resist the effects of the aging process
D Winston, S Goldber
US Patent App. 10/163,369, 2003
692003
FeelSleeve Haptic Feedback to Enhance Early Reading
N Yannier, A Israr, JF Lehman, RL Klatzky
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
672015
Learning from mixed-reality games: Is shaking a tablet as effective as physical observation?
N Yannier, KR Koedinger, SE Hudson
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
572015
Adding physical objects to an interactive game improves learning and enjoyment: Evidence from EarthShake
N Yannier, SE Hudson, ES Wiese, KR Koedinger
ACM Transactions on Computer-Human Interaction (TOCHI) 23 (4), 1-31, 2016
482016
Using haptics to convey cause-and-effect relations in climate visualization
N Yannier, C Basdogan, S Tasiran, OL Sen
IEEE Transactions on Haptics 1 (2), 130-141, 2008
442008
Tangible collaborative learning with a mixed-reality game: Earthshake
N Yannier, KR Koedinger, SE Hudson
Artificial Intelligence in Education: 16th International Conference, AIED …, 2013
252013
Apparatus and methods for tangible collaborative learning
N Yannier, KR Koedinger, SE Hudson
US Patent 10,163,369, 2018
242018
Apparatus and Methods for Tangible Collaborative Learning
N Yannier, KR Koedinger, SE Hudson
US Patent App. 14/734,938, 2016
242016
Intelligent science exhibits: Transforming hands-on exhibits into mixed-reality learning experiences
N Yannier, K Crowley, Y Do, SE Hudson, KR Koedinger
Journal of the Learning Sciences 31 (3), 335-368, 2022
122022
Supporting social-emotional development in collaborative inquiry games for K-3 science learning
V Aleven, S Dow, M Christel, S Stevens, C Rosé, K Koedinger, B Myers, ...
Proceedings of the 9th Games+ Learning+ Society Conference-GLS 9, 2013
82013
AI Adaptivity in a Mixed-Reality System Improves Learning
N Yannier, SE Hudson, H Chang, KR Koedinger
International Journal of Artificial Intelligence in Education, 1-18, 2024
52024
Bridging physical and virtual learning: A mixed-reality system for early science
N Yannier
Carnegie Mellon University, 2016
42016
Intelligent science stations bring AI tutoring into the physical world
N Yannier, SE Hudson, KR Koedinger
Artificial Intelligence in STEM Education, 39-50, 2022
12022
AI from the screen into the physical world
N Yannier, SE Hudson, KR Koedinger
Science 374 (6563), 26-27, 2021
12021
Brains versus the Programmable Computer
N Yannier
New Tone 78, 1-4, 2003
12003
Bringing AI Tutoring into the Physical World and Scaling to Schools and Museums
N Yannier
Proceedings of the Eleventh ACM Conference on Learning@ Scale, 1-2, 2024
2024
2008 Index IEEE Transactions on Haptics Vol.
T Amemiya, J Barbic, C Basdogan, P Buttolo, JE Colgate, JM Ehrich, ...
IEEE Transactions on Haptics 1 (2), 1, 2008
2008
HAPTICS
I Nisky, FA Mussa-Ivaldi, A Karniel, KE MacLean, HZ Tan, S Yang, Z Pizlo, ...
2008
The system can't perform the operation now. Try again later.
Articles 1–20