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Levi Lelis
Levi Lelis
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Semi-supervised density-based clustering
L Lelis, J Sander
2009 Ninth IEEE International Conference on Data Mining, 842-847, 2009
1292009
Understanding mario: an evaluation of design metrics for platformers
A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis
Proceedings of the 12th international conference on the foundations of ¡¦, 2017
532017
The first microrts artificial intelligence competition
S Ontañón, NA Barriga, CR Silva, RO Moraes, LHS Lelis
AI Magazine 39 (1), 75-83, 2018
472018
The complementary2 planner in the IPC 2018
S Franco, LHS Lelis, M Barley, S Edelkamp, M Martines, I Moraru
IPC-9 planner abstracts, 28-31, 2018
442018
An empirical evaluation of evaluation metrics of procedurally generated Mario levels
J Mariño, W Reis, L Lelis
Proceedings of the AAAI Conference on Artificial Intelligence and ¡¦, 2015
392015
Stratified Strategy Selection for Unit Control in Real-Time Strategy Games
LHS Lelis
IJCAI, 2017
362017
Computer-generated music for tabletop role-playing games
L Ferreira, L Lelis, J Whitehead
Proceedings of the AAAI Conference on Artificial Intelligence and ¡¦, 2020
352020
Single-agent policy tree search with guarantees
L Orseau, L Lelis, T Lattimore, T Weber
Advances in Neural Information Processing Systems 31, 2018
352018
On creating complementary pattern databases
S Franco, Á Torralba, LHS Lelis, M Barley
Proceedings of the 26th International Joint Conference on Artificial ¡¦, 2017
352017
Action abstractions for combinatorial multi-armed bandit tree search
R Moraes, J Marino, L Lelis, M Nascimento
Proceedings of the AAAI Conference on Artificial Intelligence and ¡¦, 2018
332018
Predicting the size of depth-first branch and bound search trees.
LHS Lelis, L Otten, R Dechter
IJCAI, 594-600, 2013
332013
Predicting the size of IDA* ʼs search tree
LHS Lelis, S Zilles, RC Holte
Artificial Intelligence 196, 53-76, 2013
322013
Human computation for procedural content generation in platform games
WMP Reis, LHS Lelis
Computational intelligence and games (cig), 2015 ieee conference on, 99-106, 2015
242015
Stratified tree search: a novel suboptimal heuristic search algorithm
LHS Lelis, S Zilles, RC Holte
Proceedings of the 2013 international conference on Autonomous agents and ¡¦, 2013
242013
Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games
JRH Marino, RO Moraes, C Toledo, LHS Lelis
AAAI Conference on Artificial Intelligence, 2019
232019
Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
RO Moraes, LHS Lelis
AAAI Conference on Artificial Intelligence, 2018
222018
Strategy generation for multiunit real-time games via voting
C Silva, RO Moraes, LHS Lelis, K Gal
IEEE Transactions on Games 11 (4), 426-435, 2018
212018
Policy-guided heuristic search with guarantees
L Orseau, LHS Lelis
Proceedings of the AAAI Conference on Artificial Intelligence 35 (14), 12382 ¡¦, 2021
192021
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
LT Pereira, C Toledo, LN Ferreira, LHS Lelis
162016
Iterative budgeted exponential search
M Helmert, T Lattimore, LHS Lelis, L Orseau, NR Sturtevant
arXiv preprint arXiv:1907.13062, 2019
152019
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