Ghum & ghuml: Generative 3d human shape and articulated pose models H Xu, EG Bazavan, A Zanfir, WT Freeman, R Sukthankar, C Sminchisescu Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern ¡¦, 2020 | 368 | 2020 |
H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion H Xu, T Alldieck, C Sminchisescu Advances in Neural Information Processing Systems 34, 14955-14966, 2021 | 181 | 2021 |
Weakly supervised 3d human pose and shape reconstruction with normalizing flows A Zanfir, EG Bazavan, H Xu, WT Freeman, R Sukthankar, C Sminchisescu Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23 ¡¦, 2020 | 146 | 2020 |
Interactive material design using model reduction H Xu, Y Li, Y Chen, J Barbič ACM Transactions on Graphics (TOG) 34 (2), 1-14, 2015 | 114 | 2015 |
imghum: Implicit generative models of 3d human shape and articulated pose T Alldieck, H Xu, C Sminchisescu Proceedings of the IEEE/CVF International Conference on Computer Vision ¡¦, 2021 | 110 | 2021 |
Nonlinear material design using principal stretches H Xu, F Sin, Y Zhu, J Barbič ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015 | 95 | 2015 |
Avatargen: a 3d generative model for animatable human avatars J Zhang, Z Jiang, D Yang, H Xu, Y Shi, G Song, Z Xu, X Wang, J Feng European Conference on Computer Vision, 668-685, 2022 | 80 | 2022 |
6-DoF haptic rendering using continuous collision detection between points and signed distance fields H Xu, J Barbič IEEE transactions on haptics 10 (2), 151-161, 2016 | 78 | 2016 |
Pose-space subspace dynamics H Xu, J Barbič ACM Transactions on Graphics (TOG) 35 (4), 1-14, 2016 | 69 | 2016 |
Panohead: Geometry-aware 3d full-head synthesis in 360deg S An, H Xu, Y Shi, G Song, UY Ogras, L Luo Proceedings of the IEEE/CVF conference on computer vision and pattern ¡¦, 2023 | 65 | 2023 |
Signed distance fields for polygon soup meshes H Xu, J Barbič Graphics Interface 2014, 35-41, 2020 | 58 | 2020 |
Implicit multibody penalty-baseddistributed contact H Xu, Y Zhao, J Barbič IEEE transactions on visualization and computer graphics 20 (9), 1266-1279, 2014 | 49 | 2014 |
Vibration-minimizing motion retargeting for robotic characters S Hoshyari, H Xu, E Knoop, S Coros, M Bächer ACM Transactions on Graphics (TOG) 38 (4), 1-14, 2019 | 42 | 2019 |
Example-based damping design H Xu, J Barbič ACM Transactions on Graphics (TOG) 36 (4), 1-14, 2017 | 40 | 2017 |
Trajectory optimization for physics-based reconstruction of 3d human pose from monocular video E Gärtner, M Andriluka, H Xu, C Sminchisescu Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern ¡¦, 2022 | 39 | 2022 |
Bend-it: design and fabrication of kinetic wire characters H Xu, E Knoop, S Coros, M Bächer ACM Transactions on Graphics (TOG) 37 (6), 1-15, 2018 | 30 | 2018 |
Magicdance: Realistic human dance video generation with motions & facial expressions transfer D Chang, Y Shi, Q Gao, J Fu, H Xu, G Song, Q Yan, X Yang, M Soleymani arXiv preprint arXiv:2311.12052, 2023 | 22 | 2023 |
Omniavatar: Geometry-guided controllable 3d head synthesis H Xu, G Song, Z Jiang, J Zhang, Y Shi, J Liu, W Ma, J Feng, L Luo Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern ¡¦, 2023 | 21 | 2023 |
Getavatar: Generative textured meshes for animatable human avatars X Zhang, J Zhang, R Chacko, H Xu, G Song, Y Yang, J Feng Proceedings of the IEEE/CVF International Conference on Computer Vision ¡¦, 2023 | 15 | 2023 |
Enriching triangle mesh animations with physically based simulation Y Li, H Xu, J Barbič IEEE transactions on visualization and computer graphics 23 (10), 2301-2313, 2016 | 15 | 2016 |