Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation Z Ren, R Wang, J Snyder, K Zhou, X Liu, B Sun, PP Sloan, H Bao, Q Peng, ... Acm siggraph 2006 papers, 977-986, 2006 | 166 | 2006 |
Real-time smoke rendering using compensated ray marching K Zhou, Z Ren, S Lin, H Bao, B Guo, HY Shum ACM SIGGRAPH 2008 papers, 1-12, 2008 | 136 | 2008 |
RenderAnts: interactive Reyes rendering on GPUs K Zhou, Q Hou, Z Ren, M Gong, X Sun, B Guo ACM SIGGRAPH Asia 2009 papers, 1-11, 2009 | 97 | 2009 |
Animating bubble interactions in a liquid foam O Busaryev, TK Dey, H Wang, Z Ren ACM Transactions on Graphics (TOG) 31 (4), 1-8, 2012 | 77 | 2012 |
Interactive sound propagation with bidirectional path tracing C Cao, Z Ren, C Schissler, D Manocha, K Zhou ACM Transactions on Graphics (TOG) 35 (6), 1-11, 2016 | 69 | 2016 |
Interactive hair rendering under environment lighting Z Ren, K Zhou, T Li, W Hua, B Guo ACM SIGGRAPH 2010 papers, 1-8, 2010 | 40 | 2010 |
Real-time rendering of light-scattering media K Zhou, Z Ren, S Ssu-te Lin, B Guo, HY Shum US Patent 8,009,168, 2011 | 39 | 2011 |
Interactive Rendering of Non‐Constant, Refractive Media Using the Ray Equations of Gradient‐Index Optics C Cao, Z Ren, B Guo, K Zhou Computer Graphics Forum 29 (4), 1375-1382, 2010 | 20 | 2010 |
Transcut: Interactive rendering of translucent cutouts D Li, X Sun, Z Ren, S Lin, Y Tong, B Guo, K Zhou IEEE Transactions on Visualization and Computer Graphics 19 (3), 484-494, 2012 | 19 | 2012 |
Cone tracing for furry object rendering H Qin, M Chai, Q Hou, Z Ren, K Zhou IEEE Transactions on Visualization and Computer Graphics 20 (8), 1178-1188, 2013 | 16 | 2013 |
Soft shadows in dynamic scenes JM Snyder, PPJ Sloan, B Guo, K Zhou, R Wang, X Liu, Z Ren, B Sun US Patent 7,589,725, 2009 | 15 | 2009 |
Rendering in scattering media Z Ren, K Zhou, S Lin, B Guo US Patent App. 12/245,708, 2010 | 14 | 2010 |
Gradient‐based Interpolation and Sampling for Real‐time Rendering of Inhomogeneous, Single‐scattering Media Z Ren, K Zhou, S Lin, B Guo Computer Graphics Forum 27 (7), 1945-1953, 2008 | 14 | 2008 |
Radiance transfer biclustering for real-time all-frequency biscale rendering X Sun, Q Hou, Z Ren, K Zhou, B Guo IEEE Transactions on Visualization and Computer Graphics 17 (1), 64-73, 2010 | 12 | 2010 |
Analytic Double Product Integrals for All-Frequency Relighting R Wang, M Pan, W Chen, Z Ren, K Zhou, W Hua, H Bao IEEE, 2012 | 10 | 2012 |
Scalable Programmable Motion Effects on GPUs C Bregler, P Sander, M Wimmer | 6* | 2012 |
Intersection fields for interactive global illumination Z Ren, W Hua, L Chen, H Bao The Visual Computer 21, 569-578, 2005 | 5 | 2005 |
Bidirectional sound transport C Cao, Z Ren, C Schissler, D Manocha, K Zhou The Journal of the Acoustical Society of America 141 (5_Supplement), 3454-3454, 2017 | 4 | 2017 |
自适应的多层屏幕空间环境光遮蔽 李文耀, 任重 计算机辅助设计与图形学学报 23 (8), 1294-1303, 2011 | 3 | 2011 |
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis. L Chen, W Hua, Z Ren, H Bao Int. J. Virtual Real. 6 (3), 17-22, 2007 | 3 | 2007 |