Fluxplayer: A successful general game player S Schiffel, M Thielscher Aaai 7, 1191-1196, 2007 | 188 | 2007 |
A multiagent semantics for the game description language S Schiffel, M Thielscher Agents and Artificial Intelligence: International Conference, ICAART 2009 …, 2010 | 54 | 2010 |
Representing and reasoning about the rules of general games with imperfect information S Schiffel, M Thielscher Journal of Artificial Intelligence Research 49, 171-206, 2014 | 52 | 2014 |
Automatic construction of a heuristic search function for general game playing S Schiffel, M Thielscher Department of Computer Science, 16-17, 2006 | 35 | 2006 |
Reasoning about general games described in GDL-II S Schiffel, M Thielscher Proceedings of the AAAI Conference on Artificial Intelligence 25 (1), 846-851, 2011 | 33 | 2011 |
Automated theorem proving for general game playing S Schiffel, M Thielscher Twenty-First International Joint Conference on Artificial Intelligence, 2009 | 33 | 2009 |
Symmetry detection in general game playing S Schiffel Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 980-985, 2010 | 32 | 2010 |
Automated verification of state sequence invariants in general game playing S Haufe, S Schiffel, M Thielscher Artificial Intelligence 187, 1-30, 2012 | 29 | 2012 |
Towards flexible task environments for comprehensive evaluation of artificial intelligent systems and automatic learners KR Thórisson, J Bieger, S Schiffel, D Garrett Artificial General Intelligence: 8th International Conference, AGI 2015, AGI …, 2015 | 26 | 2015 |
Reconciling situation calculus and fluent calculus S Schiffel, M Thielscher AAAI 6, 287-292, 2006 | 26 | 2006 |
Factoring general games M Günther, S Schiffel, M Thielscher Proceedings of the IJCAI-09 workshop on general game playing (GIGA’09), 27-34, 2009 | 25 | 2009 |
Comparison of GDL reasoners Y Björnsson, S Schiffel Proceedings of the IJCAI-13 workshop on general game playing (GIGA’13), 55-62, 2013 | 19 | 2013 |
Decomposition of multi-player games D Zhao, S Schiffel, M Thielscher AI 2009: Advances in Artificial Intelligence: 22nd Australasian Joint …, 2009 | 19 | 2009 |
Efficiency of GDL reasoners S Schiffel, Y Björnsson IEEE Transactions on Computational Intelligence and AI in Games 6 (4), 343-354, 2014 | 18 | 2014 |
Knowledge-based general game playing S Haufe, D Michulke, S Schiffel, M Thielscher KI-Künstliche Intelligenz 25 (1), 25-33, 2011 | 15 | 2011 |
The GRL system: learning board game rules with piece-move interactions P Gregory, SH Coli, Y Björnsson, S Schiffel Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth …, 2016 | 14 | 2016 |
Delayed roles with authorable continuity in plan-based interactive storytelling D Thue, S Schiffel, RA Árnason, IS Stefnisson, B Steinarsson Interactive Storytelling: 9th International Conference on Interactive …, 2016 | 13 | 2016 |
Open world story generation for increased expressive range D Thue, S Schiffel, TÞ Guðmundsson, GF Kristjánsson, K Eiríksson, ... Interactive Storytelling: 10th International Conference on Interactive …, 2017 | 10 | 2017 |
A declarative agent programming language based on action theories C Drescher, S Schiffel, M Thielscher International Symposium on Frontiers of Combining Systems, 230-245, 2009 | 10 | 2009 |
Interpreting golog programs in flux S Schiffel, M Thielscher 7th International Symposium On Logical Formalizations of Commonsense …, 2005 | 10 | 2005 |