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Daniel Knoblauch
Daniel Knoblauch
Niantic, Inc.
nianticlabs.com의 이메일 확인됨
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Interactive and automatic 3-D object scanning method for the purpose of database creation
B Vrcelj, D Knoblauch, R Krishnamoorthi, SD Spindola
US Patent 9,501,725, 2016
392016
Adaptive switching between vision aided INS and vision only pose
A Ramanandan, C Brunner, M Ramachandran, A Tyagi, D Knoblauch, ...
US Patent 9,123,135, 2015
192015
Real-time 3D reconstruction with power efficient depth sensor usage
D Wagner, A Mulloni, G Reitmayr, D Knoblauch
US Patent 9,443,350, 2016
162016
Factorization of correspondence and camera error for unconstrained dense correspondence applications
D Knoblauch, M Hess-Flores, M Duchaineau, F Kuester
Advances in Visual Computing: 5th International Symposium, ISVC 2009, Las …, 2009
162009
View independent color equalized 3D scene texturing
D Knoblauch, A Mulloni, D Wagner
US Patent 9,905,039, 2018
122018
Non-parametric sequential frame decimation for scene reconstruction in low-memory streaming environments
D Knoblauch, M Hess-Flores, MA Duchaineau, KI Joy, F Kuester
Advances in Visual Computing: 7th International Symposium, ISVC 2011, Las …, 2011
122011
Ray divergence-based bundle adjustment conditioning for multi-view stereo
M Hess-Flores, D Knoblauch, MA Duchaineau, KI Joy, F Kuester
Advances in Image and Video Technology: 5th Pacific Rim Symposium, PSIVT …, 2012
82012
Focused volumetric visual hull with color extraction
D Knoblauch, F Kuester
International Symposium on Visual Computing, 208-217, 2009
82009
VirtualizeMe: interactive model reconstruction from stereo video streams
D Knoblauch, F Kuester
Proceedings of the 2008 ACM symposium on Virtual reality software and …, 2008
72008
Region-of-interest volumetric visual hull refinement
D Knoblauch, F Kuester
Proceedings of the 17th ACM Symposium on Virtual Reality Software and …, 2010
62010
VirtualizeMe: real-time avatar creation for tele-Immersion environments
D Knoblauch, PM Font, F Kuester
2010 IEEE Virtual Reality Conference (VR), 279-280, 2010
62010
View independent 3d scene texturing
D Knoblauch, A Mulloni, D Wagner
2020
Non-Parametric Sequential Frame Decimation for Scene Reconstruction in Low-Memory
D Knoblauch, M Hess-Flores, MA Duchaineau
2011
Content-oriented three-dimensional reconstruction from image streams
D Knoblauch, F Kuester (Adviser)
University of California at San Diego, 2011
2011
Factorization of Correspondence and Camera Error for Unconstrained Dense
D Knoblauch, M Hess-Flores, MA Duchaineau
2009
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학술자료 1–15