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Ross Higashi
Ross Higashi
Carnegie Mellon Robotics Academy
Verified email at andrew.cmu.edu
Title
Cited by
Cited by
Year
Are badges useful in education?: It depends upon the type of badge and expertise of learner
S Abramovich, C Schunn, RM Higashi
Educational Technology Research and Development 61, 217-232, 2013
7402013
Developing computational thinking through a virtual robotics programming curriculum
EB Witherspoon, RM Higashi, CD Schunn, EC Baehr, R Shoop
ACM Transactions on Computing Education (TOCE) 18 (1), 1-20, 2017
1402017
Gender, interest, and prior experience shape opportunities to learn programming in robotics competitions
EB Witherspoon, CD Schunn, RM Higashi, EC Baehr
International Journal of STEM Education 3, 1-12, 2016
1082016
The role of robotics teams’ collaboration quality on team performance in a robotics tournament
M Menekse, R Higashi, CD Schunn, E Baehr
Journal of Engineering Education 106 (4), 564-584, 2017
882017
Designing technology activities that teach mathematics
EM Silk, R Higashi, R Shoop, CD Schunn
The Technology Teacher 69 (4), 21-27, 2010
882010
Case studies of a robot-based game to shape interests and hone proportional reasoning skills
L Alfieri, R Higashi, R Shoop, CD Schunn
International Journal of STEM Education 2, 1-13, 2015
482015
Attending to structural programming features predicts differences in learning and motivation
EB Witherspoon, CD Schunn, RM Higashi, R Shoop
Journal of Computer Assisted Learning 34 (2), 115-128, 2018
462018
Different underlying motivations and abilities predict student versus teacher persistence in an online course
RM Higashi, CD Schunn, JB Flot
Educational Technology Research and Development 65, 1471-1493, 2017
382017
The roles of badges in the computer science student network
R Higashi, S Abramovich, R Shoop, C Schunn
Proceedings GLS 8 (Drl 1029404), 423-430, 2012
242012
Resources for robot competition success: Assessing math use in grade-school-level engineering design
EM Silk, R Higashi, CD Schunn
2011 ASEE Annual Conference & Exposition, 22.1246. 1-22.1246. 24, 2011
132011
An achievement system to increase achievement motivation
S Abramovich, R Higashi, T Hunkele, C Schunn, R Shoop
games learning society 7, 2011
122011
Perceived relevance of digital badges predicts longitudinal change in program engagement.
R Higashi, CD Schunn
Journal of Educational Psychology 112 (5), 1020, 2020
72020
Coordinating C
R Higashi, C Schunn, V Nguyen, SJ Ososky
Design Recommendations for Intelligent Tutoring System-Volume 5: Assessment …, 2017
62017
The design of co-robotic games for computer science education
R Higashi, E Harpstead, J Solyst, J Kemper, J Odili Uchidiuno, J Hammer
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
52021
An investigation of the relationship between K-8 robotics teams' collaborative behaviors and their performance in a robotics tournament
M Menekse, C Schunn, R Higashi, E Baehr
2015 IEEE frontiers in education conference (FIE), 1-5, 2015
32015
The Effect of Perceived Relevance of Digital Badges on Student Engagement
R Higashi
University of Pittsburgh, 2018
22018
Are Badges Useful in Education?: It Depends Upon the Type of Badge and Type of Learner
S Abramovich, C Schunn, RM Higashi
Learning Research and Development Center. Pittsburgh: University of Pittsburgh, 2012
22012
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output
JO Uchidiuno, J Solyst, J Kemper, E Harpstead, R Higashi, J Hammer
ACM Transactions on Computer-Human Interaction 30 (6), 1-26, 2023
12023
“I'm a little less inclined to do it”: How Afterschool Programs’ Culture Impact Co-Design Processes and Outcomes
JO Uchidiuno, J Solyst, E Harpstead, R Higashi
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 1263-1276, 2023
12023
Designing Black Children in Video Games
Y Chen, J Kemper, E Harpstead, R Higashi, J Uchidiuno
Interactions 30 (5), 54-56, 2023
2023
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