Hapthimble: A wearable haptic device towards usable virtual touch screen H Kim, M Kim, W Lee Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 54 | 2016 |
TapBoard: making a touch screen keyboard more touchable S Kim, J Son, G Lee, H Kim, W Lee Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013 | 37 | 2013 |
Hapcube: A wearable tactile device to provide tangential and normal pseudo-force feedback on a fingertip H Kim, HB Yi, H Lee, W Lee Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 29 | 2018 |
Back keyboard: a physical keyboard on backside of mobile phone using qwerty H Kim, Y Row, G Lee CHI'12 Extended Abstracts on Human Factors in Computing Systems, 1583-1588, 2012 | 18 | 2012 |
Intangibles wear materiality via material composition H Kwon, H Kim, W Lee Personal and ubiquitous computing 18, 651-669, 2014 | 16 | 2014 |
Inflated roly-poly H Kwon, SH Bae, H Kim, W Lee Proceedings of the Sixth International Conference on Tangible, Embedded and …, 2012 | 12 | 2012 |
Dexcontroller: Designing a vr controller with grasp-recognition for enriching natural game experience HB Yi, J Hong, H Kim, W Lee Proceedings of the 25th ACM Symposium on Virtual Reality Software and …, 2019 | 8 | 2019 |
HapCube: A tactile actuator providing tangential and normal pseudo-force feedback on a fingertip H Kim, HB Yi, RC Park, W Lee ACM SIGGRAPH 2018 Emerging Technologies, 1-2, 2018 | 5 | 2018 |
The previewable switch: A light switch with feedforward RC Park, H Lee, H Kim, W Lee Proceedings of the 2014 conference on Designing interactive systems, 191-194, 2014 | 4 | 2014 |
Understanding design experience in virtual reality for interior design process H KIM, KH HYUN Proceedings of the 2022 computer-aided architectural research in Asia, 59-68, 2022 | 1 | 2022 |
TouchRoller: A touch-sensitive cylindrical input device for GUI manipulation of interactive TVs J Hong, H Kim, W Lee, G Lee Interacting with Computers 28 (3), 293-310, 2016 | 1 | 2016 |
Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual Environments H Kim, T Yi, HJ Park, KH Hyun Journal of Interior Design, 2022 | | 2022 |
Predicting Museum Visitors’ Artwork Preference through Deep Learning T Yi, H Kim, JH Lee Archives of Design Research 35 (4), 309-323, 2022 | | 2022 |
PlicAR: Enhancing Online Product Evaluation and Shopping Experience through an Augmented Reality Based 3D Model Visualization Service H Kim, J Woo, KH Hyun Archives of Design Research 35 (3), 181-195, 2022 | | 2022 |
HapCube: A Fingertip-Sized Tactile Device Providing 2+ 1 Dimensional Pseudo-Force Feedback H Kim, HB Yi, H Lee, W Lee Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | | 2018 |