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Hwan Kim
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Hapthimble: A wearable haptic device towards usable virtual touch screen
H Kim, M Kim, W Lee
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
542016
TapBoard: making a touch screen keyboard more touchable
S Kim, J Son, G Lee, H Kim, W Lee
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
372013
Hapcube: A wearable tactile device to provide tangential and normal pseudo-force feedback on a fingertip
H Kim, HB Yi, H Lee, W Lee
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
292018
Back keyboard: a physical keyboard on backside of mobile phone using qwerty
H Kim, Y Row, G Lee
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 1583-1588, 2012
182012
Intangibles wear materiality via material composition
H Kwon, H Kim, W Lee
Personal and ubiquitous computing 18, 651-669, 2014
162014
Inflated roly-poly
H Kwon, SH Bae, H Kim, W Lee
Proceedings of the Sixth International Conference on Tangible, Embedded and …, 2012
122012
Dexcontroller: Designing a vr controller with grasp-recognition for enriching natural game experience
HB Yi, J Hong, H Kim, W Lee
Proceedings of the 25th ACM Symposium on Virtual Reality Software and …, 2019
82019
HapCube: A tactile actuator providing tangential and normal pseudo-force feedback on a fingertip
H Kim, HB Yi, RC Park, W Lee
ACM SIGGRAPH 2018 Emerging Technologies, 1-2, 2018
52018
The previewable switch: A light switch with feedforward
RC Park, H Lee, H Kim, W Lee
Proceedings of the 2014 conference on Designing interactive systems, 191-194, 2014
42014
Understanding design experience in virtual reality for interior design process
H KIM, KH HYUN
Proceedings of the 2022 computer-aided architectural research in Asia, 59-68, 2022
12022
TouchRoller: A touch-sensitive cylindrical input device for GUI manipulation of interactive TVs
J Hong, H Kim, W Lee, G Lee
Interacting with Computers 28 (3), 293-310, 2016
12016
Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual Environments
H Kim, T Yi, HJ Park, KH Hyun
Journal of Interior Design, 2022
2022
Predicting Museum Visitors’ Artwork Preference through Deep Learning
T Yi, H Kim, JH Lee
Archives of Design Research 35 (4), 309-323, 2022
2022
PlicAR: Enhancing Online Product Evaluation and Shopping Experience through an Augmented Reality Based 3D Model Visualization Service
H Kim, J Woo, KH Hyun
Archives of Design Research 35 (3), 181-195, 2022
2022
HapCube: A Fingertip-Sized Tactile Device Providing 2+ 1 Dimensional Pseudo-Force Feedback
H Kim, HB Yi, H Lee, W Lee
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
2018
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