Paul Lubos
Paul Lubos
Human Computer Interaction, Department of Informatics, University of Hamburg
Verified email at - Homepage
Cited by
Cited by
Evaluation of locomotion techniques for room-scale vr: Joystick, teleportation, and redirected walking
E Langbehn, P Lubos, F Steinicke
Proceedings of the Virtual Reality International Conference-Laval Virtual, 1-9, 2018
Cognitive Resource Demands of Redirected Walking
G Bruder, P Lubos, F Steinicke
Visualization and Computer Graphics, IEEE Transactions on 21 (4), 539-544, 2015
Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr
E Langbehn, P Lubos, G Bruder, F Steinicke
IEEE transactions on visualization and computer graphics 23 (4), 1389-1398, 2017
Analysis of direct selection in head-mounted display environments
P Lubos, G Bruder, F Steinicke
2014 IEEE Symposium on 3D User Interfaces (3DUI), 11-18, 2014
Application of redirected walking in room-scale VR
E Langbehn, P Lubos, G Bruder, F Steinicke
2017 IEEE Virtual Reality (VR), 449-450, 2017
Touching the sphere: Leveraging joint-centered kinespheres for spatial user interaction
P Lubos, G Bruder, O Ariza, F Steinicke
Proceedings of the 2016 Symposium on Spatial User Interaction, 13-22, 2016
Comparison of multimodal heading and pointing gestures for co-located mixed reality human-robot interaction
D Krupke, F Steinicke, P Lubos, Y Jonetzko, M Görner, J Zhang
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018
AnimationVR-interactive controller-based animating in virtual reality
D Vogel, P Lubos, F Steinicke
2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments …, 2018
Ring-shaped haptic device with vibrotactile feedback patterns to support natural spatial interaction
O Ariza, P Lubos, F Steinicke, G Bruder
Proceedings of the 25th International Conference on Artificial Reality and …, 2015
Touching the Cloud: Bimanual annotation of immersive point clouds
P Lubos, R Beimler, M Lammers, F Steinicke
2014 IEEE Symposium on 3D User Interfaces (3DUI), 191-192, 2014
Influence of comfort on 3d selection task performance in immersive desktop setups
P Lubos, G Bruder, F Steinicke
Journal of Virtual Reality and Broadcasting 12 (2), 2015
Positioning of Subtitles in Cinematic Virtual Reality.
S Rothe, K Tran, H Hussmann
ICAT-EGVE, 1-8, 2018
Ambiculus: Led-based low-resolution peripheral display extension for immersive head-mounted displays
P Lubos, G Bruder, O Ariza, F Steinicke
Proceedings of the 2016 Virtual Reality International Conference, 1-4, 2016
Safe-&-round: bringing redirected walking to small virtual reality laboratories
P Lubos, G Bruder, F Steinicke
Proceedings of the 2nd ACM symposium on Spatial user interaction, 154-154, 2014
Redirected spaces: Going beyond borders
E Langbehn, P Lubos, F Steinicke
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 767-768, 2018
The Interactive Spatial Surface Blended Interaction on a Stereoscopic Multi-Touch Surface
P Lubos, C Garber, A Hoffert, I Reis, F Steinicke
Mensch & Computer 2014–Workshopband, 343-346, 2014
Edutainment & engagement at exhibitions: a case study of gamification in the historic Hammaburg model
S Haesler, K Obernesser, T Raupp, C Jahnke, J Stapf, J Bräker, P Lubos, ...
Mensch und Computer 2016-Tagungsband, 2016
P Lubos, O Ariza, G Bruder, F Daiber, F Steinicke, A Krüger
IFIP Conference on Human-Computer Interaction, 259-277, 2015
Hapring: a wearable haptic device for 3d interaction
OJA Nunez, P Lubos, F Steinicke
Mensch und Computer 2015–Tagungsband, 421-424, 2015
Evaluation of control methods in a supernatural zero-gravity flight simulator
D Krupke, P Lubos, L Demski, J Brinkhoff, G Weber, F Willke, F Steinicke
Proc. GI-Workshop VR/AR, 2015
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