Erik Geslin Ph.D,
Erik Geslin Ph.D,
Associate Professor, Researcher at Noroff University Norway
Verified email at ulaval.ca
Title
Cited by
Cited by
Year
WiiMedia: motion analysis methods and applications using a consumer video game controller
A Shirai, E Geslin, S Richir
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007
802007
EEVEE: the Empathy-Enhancing Virtual Evolving Environment
PL Jackson, PE Michon, E Geslin, M Carignan, D Beaudoin
Frontiers in Human Neuroscience 9 (PMC4354336), 2015
292015
How color properties can be used to elicit emotions in video games
E Geslin, L Jégou, D Beaudoin
International Journal of Computer Games Technology 2016, 2016
282016
Gamers’ Versus non-gamers’ emotional response in Virtual reality
G Erik, B Stephane, R Simon
J o u r n a l o f Cy b e rTh e r a p y & Re h a b i l i t a t i o n JCR 4 (4 …, 2011
17*2011
Emotions induction process in virtual environments and video games / Processus d’induction d’émotions dans les environnements virtuels et le jeu vidéo /
E Geslin
Arts et Metiers ParisTech, 2013
10*2013
Method of induction of basic and complex emotions in video games and virtual environments
E Geslin
SIGGRAPH Asia 2012 Courses, 1-70, 2012
72012
Reducing reversal errors in localizing the source of sound in virtual environment without head tracking
V Ortega-González, S Garbaya, F Merienne
International Workshop on Haptic and Audio Interaction Design, 85-96, 2010
42010
Physical evaluation of new computer entertainment interfaces under natural play conditions
A Shirai, T Nakatani, E Geslin, H Kimura, M Takahashi, K Miyata, S Richir
Sandbox: an ACM SIGGRAPH Video Game Symposium, Boston, 2006
42006
Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition
AS Milcent, E Geslin, A Kadri, S Richir
Proceedings of the 19th ACM international conference on intelligent virtual …, 2019
32019
Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli
E Geslin, O Bartheye, C Schmidt, K Tcha Tokey, T Kulsuwan, S Keziz, ...
Network and Communication Technologies 5 (No. 1; 2020), 11, 2020
12020
Improving Humans: Enhancing the complex sociological being with the virtual
K Tcha-Tokey, CT Schmidt, E Geslin, S Richir
Proceedings of the 11th Augmented Human International Conference, 1-5, 2020
2020
Les humains virtuels expressifs dans les simulateurs en santé
AS Milcent, A Kadri, E Geslin, S RICHIR
2019
Validation of avatars’ facial expression of pain based on the Facial Action Coding System
E GESLIN, PE MICHON, M CARIGNAN, P JACKSON
SQRP, 2014
2014
You better control for video gaming experience because video gamers are more difficult to scare in virtual reality
E Geslin, S Bouchard, S Richir
Journal of CyberTherapy and Rehabilitation 4 (2), 167-170, 2011
2011
Emotional arousal is lower in VR using Head Mounted Display (HMD) for Hardcore Gamers!
E Geslin, S Bouchard, S Richir
CONFERE, 2011
2011
Less Emotions In Virtual Worlds For Users Of Video Games
E GESLIN, S BOUCHARD, S RICHIR
REVERIES
E Geslin
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Articles 1–17