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Erin Hastings
Erin Hastings
University of Central Florida
alionscience.com의 이메일 확인됨 - 홈페이지
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Automatic Content Generation in the Galactic Arms Race Video Game
EJ Hastings, RK Guha, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 245-263, 2009
2412009
Evolving content in the galactic arms race video game
EJ Hastings, RK Guha, KO Stanley
2009 IEEE Symposium on Computational Intelligence and Games, 241-248, 2009
2202009
Optimization of large-scale, real-time simulations by spatial hashing
EJ Hastings, J Mesit, RK Guha
Proc. 2005 Summer Computer Simulation Conference 37 (4), 9-17, 2005
522005
Interactive evolution of particle systems for computer graphics and animation
EJ Hastings, RK Guha, KO Stanley
IEEE Transactions on Evolutionary Computation 13 (2), 418-432, 2008
422008
Neat particles: Design, representation, and animation of particle system effects
E Hastings, R Guha, KO Stanley
2007 IEEE Symposium on Computational Intelligence and Games, 154-160, 2007
402007
Interactive genetic engineering of evolved video game content
EJ Hastings, KO Stanley
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010
172010
Galactic arms race: An experiment in evolving video game content
EJ Hastings, KO Stanley
ACM SIGEVOlution 4 (4), 2-10, 2010
102010
Demonstrating automatic content generation in the galactic arms race video game
E Hastings, R Guha, K Stanley
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
102009
Muti-level SB Collide: Collision and Self-Collision in Soft Bodies
J Mesit, RK Guha, EJ Hastings
International Conference on Computer Games: CGAMES2006, 2006
82006
T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects
EJ Hastings, J Mesit, RK Guha
5th International Conference on Computer Games: Artificial Intelligence …, 2004
82004
Member, L., IEEE, & Stanley, KO (2009, December). Automatic Content Generation in the Galactic Arms Race Video Game
EJ Hastings, RK Guha
IEEE Trabsactions on Computational Intelligence and AI in Games 1 (4), 245-263, 0
6
Optimized collision detection for flexible objects in a large environment
J Mesit, E Hastings, R Guha
Computer Games: Artificial Intelligence, Design, and Education, 2004
22004
Systems and methods for evolving content for computer games
KO Stanley, EJ Hastings
US Patent 11,007,441, 2021
12021
A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients
EJ Hastings, J Mesit, RK Guha
2007 3rd International Conference on Testbeds and Research Infrastructure …, 2007
12007
Automatic graphics and game content generation through evolutionary computation
E Hastings
University of Central Florida, 2009
2009
Optimizing Real Time 3D Particle Systems
E Hastings
2009 Index IEEE Transactions on Computational Intelligence and AI in Games Vol.
MP Anastasopoulos, D Ashlock, W Ashlock, FT Asr, Z Azimifar, S Bakkes, ...
Simulation 298, 308, 0
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