Levels of Sound: On the Principles of Interactivity in Music Video Games. M Pichlmair, F Kayali DiGRA Conference, 2007 | 93 | 2007 |
Designing game feel: A survey M Pichlmair, M Johansen IEEE Transactions on Games 14 (2), 138-152, 2021 | 31 | 2021 |
Video game description language environment for unity machine learning agents M Johansen, M Pichlmair, S Risi 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 19 | 2019 |
Assembling a mosaic of the future: The post-nuclear world of Fallout 3 M Pichlmair Eludamos: Journal for Computer Game Culture 3 (1), 107-113, 2009 | 17 | 2009 |
Black skin white guns: Becoming colonizer in Resident Evil 5 S Harrer, M Pichlmair | 15 | 2015 |
Designing for emotions: Arguments for an emphasis on affect in design M Pichlmair Technische Universität Wien, 2004 | 15 | 2004 |
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. M Fasterholdt, M Pichlmair, C Holmgård DiGRA/FDG, 2016 | 13 | 2016 |
Electroplankton revisited: A Meta-Review M Pichlmair Eludamos: Journal for Computer Game Culture 1 (1), 2007 | 10 | 2007 |
Venturing into the borderlands of playfulness M Pichlmair Technoetic Arts 6 (2), 207-212, 2008 | 8 | 2008 |
Mobile tangible interfaces as gestural instruments F Kayali, M Pichlmair, P Kotik 5TH INTERNATIONAL MOBILE MUSIC WORKSHOP 2008 13-15 MAy 2008, VIENNA, AUSTRIA, 38, 2008 | 7 | 2008 |
Squeezer-A Tool for Designing Juicy Effects M Johansen, M Pichlmair, S Risi Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 6 | 2020 |
Playing Music and Playing Games-Simulation vs. Gameplay in Music-based Games F Kayali, M Pichlmair FROG-Vienna Games Conference, 12, 2008 | 6 | 2008 |
Pwned-10 Tales of Appropriation in Video Games M Pichlmair Mediaterra conference, Athens, 2006 | 5 | 2006 |
Squeezer-A Mixed-Initiative Tool for Designing Juice Effects M Johansen, M Pichlmair, S Risi Proceedings of the 16th International Conference on the Foundations of …, 2021 | 4 | 2021 |
Poème numérique: Technology-mediated audience participation (tmap) using smartphones and high-frequency sound ids F Kayali, C Bartmann, O Hödl, R Mateus-Berr, M Pichlmair Intelligent Technologies for Interactive Entertainment: 8th International …, 2017 | 4 | 2017 |
Grand Theft Auto IV Considered as an Atrocity Exhibition M Pichlmair Eludamos: Journal for Computer Game Culture 2 (2), 293-296, 2008 | 4 | 2008 |
Seven mile boots: implications of an everyday interface M Pichlmair Proceedings of the 13th annual ACM international conference on Multimedia …, 2005 | 4 | 2005 |
Procedural generation for divination and inspiration M Pichlmair, C Putney Proceedings of the 15th International Conference on the Foundations of …, 2020 | 3 | 2020 |
Designing the Future of Democracy: Postmortem of the Clones & Drones Expansion for Democracy 3 M Pichlmair DiGRA 2015: Diversity of Play: Games–Cultures–Identities, 2015 | 3 | 2015 |
Levels of sound: on the principles of interactivity in music video games F Kayali, P Martin Proceedings of DiGRA, 2007 | 3 | 2007 |