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The state of immersive technology research: A literature analysis
A Suh, J Prophet
Computers in Human Behavior 86, 77-90, 2018
4612018
Understanding teleworkers¡¯ technostress and its influence on job satisfaction
A Suh, J Lee
Internet research, 2017
3102017
Gamification in the workplace: The central role of the aesthetic experience
A Suh, CMK Cheung, M Ahuja, C Wagner
Journal of Management Information Systems 34 (1), 268-305, 2017
2712017
Factors influencing information credibility on social media platforms: Evidence from Facebook pages
R Li, A Suh
Procedia computer science 72, 314-328, 2015
2652015
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach
A Suh, C Wagner
Journal of Knowledge Management 21 (2), 416-431, 2017
2552017
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding
L Liu, A Suh, C Wagner
Internet Research, 623-651, 2018
1742018
Enhancing user engagement through gamification
A Suh, C Wagner, L Liu
Journal of Computer Information Systems 58 (3), 204-213, 2018
1562018
How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities?
J Lee, A Suh
Computers in Human Behavior 45, 382-391, 2015
1522015
The influence of virtuality on social networks within and across work groups: A multilevel approach
A Suh, K Shin, M Ahuja, MS Kim
Journal of Management Information Systems 28 (1), 351-386, 2011
1302011
Self-branding on social media: An analysis of style bloggers on Instagram
R Liu, A Suh
Procedia Computer Science 124, 12-20, 2017
1212017
The effects of game dynamics on user engagement in gamified systems
A Suh, C Wagner, L Liu
2015 48th Hawaii international conference on system sciences, 672-681, 2015
962015
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams
A Suh, KS Shin
Journal of Information Science 36 (4), 443-463, 2010
862010
The influence of self-discrepancy between the virtual and real selves in virtual communities
A Suh
Computers in Human Behavior 29 (1), 246-256, 2013
592013
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects
L Liu, A Suh, C Wagner
System Sciences (HICSS), 2017 50th Hawaii International Conference on, 843-852, 2017
582017
Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites
L Liu, A Suh, C Wagner
Chinese Journal of Communication 9 (3), 283-303, 2016
552016
Sustainability of a virtual community: Integrating individual and structural dynamics
GW Bock, MK Ahuja, A Suh, LX Yap
Journal of the Association for Information Systems 16 (6), 418-447, 2015
502015
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A Suh
Information Systems Review 3 (1), 191-203, 2001
392001
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RK Yin, ¼­¾Æ¿µ, ½Å°æ½Ä, ¿Å±è
½Å°æ½Ä, ¼­¾Æ°æ ¿ª. ¼­¿ï: ÇѰæ»ç, 2005
382005
Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations
G Wang, A Suh
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems ¡¦, 2018
372018
The effects of 360-degree VR videos on audience engagement: evidence from the New York Times
G Wang, W Gu, A Suh
HCI in Business, Government, and Organizations: 5th International Conference ¡¦, 2018
372018
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